Note: Due to formatting issues with any gem icons creating a new line, I had to get around it by making those all images. If you're having issues reading this as a result, there is also a version on Helpshift here.
Seems Jen fixed Bruce's post-blip arm. Only fair that her release in Marvel Puzzle Quest fixes him up here too, right?
Yep, The Hulk (Bruce Banner) is getting an upgrade! Not only are both forms now benefitting (or suffering) from effects in one form to the other, but his abilities in general are getting a touch up to make The Other Guy angrier than ever! These changes are planned to go into the game on 8/23, just in time for the dual identitied rage monster to have his very own Versus Event!
(Abilities listed at level 255, followed by 450)
Health and stats have been updated.
Pretty basic but effective update here. Hulk and Banner now have more health across the board putting them on the level with more recent bruisers like Mighty Thor and also gained a sizeable bump in damage as well! Note: While Hulk form *looks* like it has more health than previous, he's also gained a new portion to his abilities in a new Purple that brings it back down to Earth. It still results in a higher amount of effective Health compared to previous numbers.
OLD:
NEW:
The idea for this ability is that Banner would be tinkering with gamma radiation, causing a bit of low key mayhem and dealing some damage in the process while culminating in creating enough Green tiles that he's match enough to transform. Which comes across as a theme, but actual mechanics don't really bear it out as there aren't enough opportunities for Green AP gain. To get this across a bit better, we've amped up the damage and increased the Green AP tile creation threshold, as well as increasing the *number* of tile conversions. This makes the ability not only good at causing that mayhem, but also creating 'accidental' Green cascades that are also keeping the opponent off balance by converting their SAP tiles.OLD:
The idea of this ability is pretty neat, and the creation of enemy Attack tiles is certainly thematic, but in practice it works out to an ability that's not very powerful. A use of it is putting out about a single match's worth of damage a round, which for an Attack set that then dips into Strikes that are out, isn't *seriously* underpowered, but given that you're also giving the enemy a few tiles themselves with the same rules, it doesn't do enough to make it worth using in favor of a bunch of other Black options. So we've doubled the damage on the Attack tiles AND we've added a new tool to the set in that it'll create new tiles based on two new Affiliations: Geniuses and Illuminati. We'll also be adding these tags to applicable characters with this release!OLD:
At its base, this ability operates as a key to unlocking Banner's Hulk form. But it does nothing else other than this to add to Banner's kit. It could just as easily have been a part of Gamma Experiment and no one would notice the difference. To help differentiate this ability a bit and add a bit of *defense* to the Banner form in particular, we've added a damage reduction to this ability that increases as it levels up. Not in the face!OLD:
The Hulk is ANGRY! SMASH! Hulk deals 1163 damage to the enemy team. (Max level 4674 damage)
Simple but effective change in reducing the AP cost of this ability. with the ability to get a bonus match every turn through GRAAARGH and the cascades that will result from it, this ability will now be easier to spam and deal some cheap enemy team damage.
OLD:The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage but receiving no AP. This clears lines and creates Critical tiles as normal (but no extra turns). When The Hulk is Downed, he returns to Banner form.
NEW:The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage and receiving AP, then destroys a random tile of the same color, prioritizing enemy Strike, Attack, and Protect tiles. This clears lines and creates Critical tiles as normal (but no extra turns). When The Hulk is Downed, he returns to Banner form.
While the match every turn is pretty neat, the fact that it didn't give any AP pretty much just made it a random small chance of cascades and a tiny bit of match damage. As a result, it didn't feel as 'punchy' as it really could be. So we added in the AP gain from the match that Hulk made and brought in a bit of the Gamma Experiment mayhem in a different form in a little targeted tile destruction. It's all random and whatever Hulk feels like destroying at the time, but it's sure to shake up the board and the battle!
NEW:(PASSIVE) While in Hulk form, the Hulk has everyone's attention; he takes an additional 75% damage from matches and abilities. When Hulk manages to calm, he returns to (somewhat) more mild mannered Dr. Banner. When The Hulk is downed he returns to Banner form with full health.
This ability is new to the character, and takes the return to Banner form from GRAAARGH, which didn't make as much sense. The damage increase seems like it's a huge detriment, but it's really there so that Hulk form keeps the same high health for purposes of percent based abilities or those that deal unmodified damage but has the lower (but still higher) effective health as per previous designs.
IceIX said:OLD:Creates 3 strength 190 Attack tiles, and an additional strength 190 Attack tile for each non-Downed ally. (Max 765 strength tiles)NEW:Creates 3 strength 380 Attack tiles, and an additional strength 380 Attack tile for each non-Downed ally.
Tony_Foot said: No store for people to get him or do we assume he’s in the vault with the new 5*?
Omegased said: Tony_Foot said: No store for people to get him or do we assume he’s in the vault with the new 5*? Come on mate.A rebalance if a character and you find something to whine about?
KillaBeeSwarm said: Curious to see who will get the Genius and Illuminati tags.