Marvel Puzzle Quest Developer Q&A August 2022 (8/15/22)

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  • capt
    capt Posts: 8 Just Dropped In
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    Are there any plans to bring in more alternate costumes or plans to bring in Norman Osborn Iron Patriot? 
  • skittledaddy
    skittledaddy Posts: 973 Critical Contributor
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    1 - Would you ever consider creating a "Players Council" made up of players from a variety of playstyle/levels who could be used as advisors for upcoming gameplay decisions? I realize things such as spoiler-level upcoming release intel would likely violate your agreements with Marvel, but decisions such as character reworks or reward structures could easily include more player feedback BEFORE it is announced here or in-game.

    2 - [On a lighter note] We players love our nicknames for the MPQ characters and/or teams. Are there any over the years that you find particularly funny or intriguing as we come up with them? Do the Devs occasionally give "inside" nicknames to characters that you would be willing to share a couple with us?
  • justsing
    justsing Posts: 507 Critical Contributor
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    Are there any plans to deal with 4* and 5* dilutions given how big those tiers are now? Perhaps a third regular CP store titled "Featured Legends" could be added, and each season, it would feature a different set of three 5*s along with a set of 4*s that have boosted odds?
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,162 Chairperson of the Boards
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    Grizwald said:
    1. When are we going to se the rest of the Phoenix Five as 5* (Emma Frost, Magik, Namor)?  I know Namor is a long shot with Wakanda Forever coming soon.

    2.  Two of the current four limited characters have a mission that rewards a random cover.  Is it possible to add one for Devil Dinosaur and Spider Ham?  The last mission in the Hunt would be good for DD and maybe the last mission in the Savage Land of Cosmic Chaos for Spider Ham.
    Spider-Ham is available from a node if your alliance can clear Round 8 in I believe Battle at the Basilica. Mine has never done it, but there is a node for him. 
  • Seph1roth5
    Seph1roth5 Posts: 362 Mover and Shaker
    edited August 2022
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    1. Can we get a damage report after a match?  Or at the very least when we overkill the last opponent, show how much damage was actually done that turn?

    2. Can we get node progression shown on the main screen of events?  Finishing a match always puts you back on the big map in a different location and it gets confuzzling.

    (3.  Seriously though, omega red when!?)
  • Tony_Foot
    Tony_Foot Posts: 1,710 Chairperson of the Boards
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    One thing I've never understood is the 4* champ cost in relation to 3* and 5* cost. If I was a newer player that ISO cost x over 120ish wall would put me off, that's before you even get to 5* Rather than increasing rewards maybe halve the 4* champ cost to aid progression?

    Related to the above but the same is true of drop rates from tokens. This was set when there were a handful of 4*. With dilution the way it is in the tier would it work better if the rate was more fluid when new characters were added rather than the same odds now the tier has 120+

    I have a very developed roster so although those issues don't directly affect me I think both would aid the health of the game.
  • Carnifex
    Carnifex Posts: 102 Tile Toppler
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    Hi Devs, thank you for hosting these Q&As monthly and taking your time to hear us :) 

    I was wondering if the Welcome to Shield events for newly released 4 star characters was on the agenda to be revamped? This event doesn't do all new characters justice as it is a copy and paste job of facing the same teams every month, and not all new characters get to shine and show off their abilities. Especially on the one v one nodes when said new character specialises in stunning yet the opponent is immune to stun. And would it be possible for the 5 star nodes to either feature a loaned version or be changed in some way where the only possible way for victory isn't the use of a deadpool whales?

    Thank you. 
  • captainheath
    captainheath Posts: 240 Tile Toppler
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    What happens at 43% loading?  It always pauses there.
  • tfaludi
    tfaludi Posts: 25 Just Dropped In
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    Hi!

    I have a question about SHIELD Resupply. Do you have a plan to rework the current rewards? For example getting a standard token is not so exciting at all for a veteran player, or even for a new player. It would be nice to reward the loyalty for this game, Imho (I am on day 3137 when i am writing this  :D )
    If you have a plan, will we have the rewards retroactively? Sorry, if someone already asked this question!

    Also, thanks for the hard work, and I am looking forward to september!
  • ArchusMonk
    ArchusMonk Posts: 173 Tile Toppler
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    Have you given any thought to creating Roster Slot Tokens? This would be a token used to buy a roster slot obviously, but having it in token form would allow you to release one for example with each 3* release to help alleviate the roster slot concern of many players (it would obviously not help with the other resources though). The other benefit of a Roster Slot Token is that it’s another item that you could include in the various bundles you offer players, so it might help with monetization efforts. 

    Thanks for your continued efforts with MPQ!
  • Jimsta_rooney
    Jimsta_rooney Posts: 167 Tile Toppler
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    Have you stopped giving us the 2 covers in boss event already?
    Or will it be next weekend now.
    I cant believe you would shoot yourself in the foot  by taking away the greatest thing to ever happen in this game.
    Its also much nicer to play boss events end of season than any other time
  • helix72
    helix72 Posts: 991 Critical Contributor
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    Can you please not do data pushes in the last 30 minutes of PvE and PvP slices? It really messes people up.
  • Xception81
    Xception81 Posts: 409 Mover and Shaker
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    helix72 said:
    Can you please not do data pushes in the last 30 minutes of PvE and PvP slices? It really messes people up.
    In a similar request, can you not have news items and bundles released at 9am PST (or any start of a new slice). Just push it up or back an hour or something. :-)
  • Heartbreaksoup
    Heartbreaksoup Posts: 352 Mover and Shaker
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    I confess I'm less than thrilled with the characters you have introduced and the passive powers that act against my team.  I don't need Oscorp Spidey locking tiles that I want Kitty to remove, and I certainly don't want Mighty Thor destroying my team's special tiles.  These are massive aggravations that ensure I will only ever use these characters when I am obliged to.  I don't mind fighting against these characters and the interesting threats that they pose, but it's not worth my time to have them actively sabotaging the team I want to use.  Have you given any thought to providing a way to switch off passive powers, or make them optional?
  • skt3187
    skt3187 Posts: 1 Just Dropped In
    edited August 2022
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    Any plans to have new, different types of battles? More versus fights like the Puzzle Gauntlet? Say, first team to match X number of blue tiles wins, or destroy X number of strike tiles wins, or destroy your opponent's special fortified tile wins? 

    Any plans to standardize team-ups or reassess their role? For example - Most, if not all 5* characters return in 1d 4hr, yet there are 4* characters whose return times range from 4hr --- 1d 12hr (sadly they will always be benched). How are these rates calculated and distributed?

    p.s. Miss the days of +10iso for sending out team ups, why did that go away?


  • kirk justice
    kirk justice Posts: 60 Match Maker
    edited August 2022
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    Hey Devs, thanks for doing this Q&A. I have two questions:
    1. Would you ever consider allowing characters with the same name, but who are from different universes, to be brought on the same team? For example, allowing the new Oscorp Spider-Man (who is from earth 616) and the Infinity War Spider-Man to be on the same team. I feel like this could allow for more varied team building. 
    2. Another gacha-type game I play called Dragon Ball Z Dokkan Battle introduced Extreme Z Awakenings (EZAs) into the game a few years back. EZAs are one of the best things to happen to that game because they allow older characters to become meta relevant again. An EZA is similar to a character rebalance except they are in-game events that players complete to awaken the character to a new level. EZAs helped breath new life into Dokkan because they reward longtime players for having old characters and EZAs typically give good rewards on top of the awakening itself. Would you ever consider implementing a system like this? 
This discussion has been closed.