HoundofShadow said: Allowing 550 to see 450 rosters means it will become a trickle down effect. Then, 450 roster will see 4* players team and so on. MMR is based on unboosted level. Shifting mmr to boosted means the entire playerbase gets affected.
illusionist_KA said: SO if you want the boosts to stay, ask the devs if they can open up MMR so the 550 rosters can see the unshielded boosted players in the top of the leaderboard from 0. That will help the veteran players out so much.
HoundofShadow said: Someone asked about it before and the dev answered it. They are looking into the scaling, I think.
HoundofShadow said: Wouldn't your suggestion make things worse for 550 players? I've been playing for 4.5 years and my SR is only 209. Slice 2 and Slice 5 runs out of worthy opponents much more quickly than slice 1. The players that benefit from these changes are new 550 players and below. 550 players like you who have played for years will have even worse selections.
itsuka7 said: As for hittable prey, the mmr system never changed so this was a known risk. If the 550 guys go and sit in the same alliances and the same slices together and do not hit each other, doesn’t that make the problem a lot worse for them as they are locking out almost all viable prey? The game was not created with the idea that friends should not hit each other in pvp, or it would have made alliance mates invisible (other games do). The 550 habitat is small, a broad non hit policy does not seem to agree with it. Rethink the strategy first, maybe unfriend a little. I am not sure you can ask the devs to intervene if you keep insisting that you do not want to hit most of 550 players out there.
JRYUART said:There’s nothing we’ve said that hasn’t already been said, no use in going on. Like some others who have confirmed this weird mmr stuff, maybe it will just take more people to get there eventually and only then will this be understood. @Bowgentle was correct - everyone will be a vet eventually. We’ll talk then.
itsuka7 said: If the 550 guys go and sit in the same alliances and the same slices together and do not hit each other, doesn’t that make the problem a lot worse for them as they are locking out almost all viable prey? The game was not created with the idea that friends should not hit each other in pvp, or it would have made alliance mates invisible (other games do). The 550 habitat is small, a broad non hit policy does not seem to agree with it. Rethink the strategy first, maybe unfriend a little. I am not sure you can ask the devs to intervene if you keep insisting that you do not want to hit most of 550 players out there.
illusionist_KA said: what we are trying to say. for example. you get to 300 points...see 550 , 550 , 550, 550 ,550 and repeat. regardless who those opponents are. But if you look up the leaderboard, all you see are supercharged prius rosters sitting at 870 to 1k unshielded.
illusionist_KA said: The problem to add, those who are on top of the leaderboard that we can't queue, that they can hit us from 0 to anything higher at any given time. we can't always retaliate because the points are not worth it. the god boosts, exacerbated the problem. the basic rosters can get higher and bypass our mmr, all due to their roster not being in our MMR without boosts. Boosts should be removed, or at least increased by 25/50 levels only. they shouldnt be able to punch above players who spent many years building their roster to 550.
illusionist_KA said: PVP was not meant to be played with LINE or outside communication. you play to hit anyone at anytime. that means i should see you and your 450 roster at any given moment. no grills , no cheat codes, no buddy buddy system. SO if you want the boosts to stay, ask the devs if they can open up MMR so the 550 rosters can see the unshielded boosted players in the top of the leaderboard from 0. That will help the veteran players out so much.
DAZ0273 said: You can see them once you break MMR. Just like they can see you when they break MMR. Otherwise everybody is fighting at their own base level boost or not.