Marvel Puzzle Quest Developer Q&A July 2022 Answers (7/26/22)
Comments
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HoundofShadow said:Since MMR takes points, time played, slices joined and shields into account, and the fact that majority of players play for wins and not points, and players not wanting to hit allies could probably explain lack of opponents.
When I was a 3*/4* players, I got hit by 5* players (including 550) after I hit over 900 points. I've see this frequently enough that I believe 3*/4* players scoring 900 and above will allow 5* or even 550 players to see them for most slices. For Slice 1, it's after 1000 points since points over there are jacked up like crazy.
Also, Slice 2 and Slice 5 are known as suppression slice. It's almost impossible to hit 1200 without shield hopping, unlike in Slice 1. However, it's easier to get T5/T10 in these two slices.
I think opening up mmr will worsen the experience for lower tier players or players with limited number of 5* because they would be upset with getting hit by 550 players more frequently. Opening up mmr works if and only if majority of 5* players have majority of 5* champed. Unfortunately, that's not the case. Majority of players probably have a handful of 5* champed.1 -
It's popular with many 5* players in both forums but not with many 3*/4* players in reddit.
Could you define what you meant by lower tiered? 450 and below?
Based on what I see, my widest choice of unique opponents my mmr can easily hit 20 when my score is zero. However, as I start hitting 1000 or even 1200, my choice of opponents get narrower. In slice 2, this will happen even quicker. Maybe you want to play slice 1 and see if it's better?
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HoundofShadow said:It's popular with many 5* players in both forums but not with many 3*/4* players in reddit.
Could you define what you meant by lower tiered? 450 and below?
Based on what I see, my widest choice of unique opponents my mmr can easily hit 20 when my score is zero. However, as I start hitting 1000 or even 1200, my choice of opponents get narrower. In slice 2, this will happen even quicker. Maybe you want to play slice 1 and see if it's better?0 -
People play their best team in PvP. If you are climbing to high points, you will see stronger teams. You will need to beat those teams to continue climbing.
This really isn't rocket science. If you are only seeing boosted 5s that you can't beat, then you simply climbed up to the limit of your roster.
If you are wasting skips to avoid hitting people in your alliance, then that is your decision, but you are the one choosing to avoid those teams and further narrowing the number of viable opponents you have.
Yes, I would describe this as a minor inconvenience to you because part of this problem is your refusal to try and play differently. Climbing high in points is hard. It is not something that should be guaranteed. Removing God boosts so that you can find easier opponents is not beneficial to the game as a whole.
Play for wins, join a different slice, stop wasting skips on alliance members, or just accept that you can't top every PvP.2 -
While I can understand the people that point at specialized pvp play as the problem, it has been the pvp meta for a long long time. Meaning that if you want to score above 1200 some form of coordinated play is needed, involving not only the players own alliance, but whole alliance groups and those allied to them. People that specialize in pvp have been building that roster to accommodate that meta for years, and it is not something you can change in a heartbeat, so I think changing the pvp overnight is not a good idea.
Having said that, I would love to get rid of the ‘casual player X has hit me in pvp when I was unshielded’ sort of drama. Casual players should never be forced to take the time to study the name, alliance and shield position of every opponent when all they want is get 25 or 50 wins fast. They do not benefit from the pvp room system and they did not sign up for this no hit policy including everyone and their dog.
So my wish would be to have two pvp and let people choose in which one they want to play: a classic one, as it is now, and a casual one where no names of opponents are given, and where people just play on their own strength. That should solve the dilemma.2 -
They should just remove all names to stop this weird meta gaming where people are trading points in PvP. That is literally the unfair aspect that is going on.
It is so backwards to think that kind of gameplay needs to be preserved but God boosts need removing. It is essentially win trading. That gets you banned in a majority of other PvP games.
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I wonder what difference will make to not showing names or alliance, in a game where players use to announce everything on discord.
Just saying to your mates "I'm going with this character don't attack me" or "I'm going with these characters in these positions" will grant an edge over all the players who don't use discord, again.
The only solution for people getting stalled on their MMR is to eliminate the skip button. Then you must attack the one the system selected for you. At least in that way many players wouldn't have advantage over others.1 -
That would be awful since I often have to skip 5-10 times to find somebody worth points.0
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They definitely would not need to remove skips if they removed names.
Just removing names would make it prohibitively difficult for all these people to win trade PvP to climb points.
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You don't need to coordinate to get 1200 in pvps, even in slice 2 and 5. I've done that a few times already. All you need is shield. I think I spent about 1200 hp in total per run in 2/5. I used only 1 in slice 1/4 to secure my point.
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jsmjsmjsm00 said:People play their best team in PvP. If you are climbing to high points, you will see stronger teams. You will need to beat those teams to continue climbing.
This really isn't rocket science. If you are only seeing boosted 5s that you can't beat, then you simply climbed up to the limit of your roster.
If you are wasting skips to avoid hitting people in your alliance, then that is your decision, but you are the one choosing to avoid those teams and further narrowing the number of viable opponents you have.
Yes, I would describe this as a minor inconvenience to you because part of this problem is your refusal to try and play differently. Climbing high in points is hard. It is not something that should be guaranteed. Removing God boosts so that you can find easier opponents is not beneficial to the game as a whole.
Play for wins, join a different slice, stop wasting skips on alliance members, or just accept that you can't top every PvP.2 -
Basically, you want to give Snipers more powers by extending their range of visions. You want to hit those players from unknown/enemy alliances trying to secure top placements, right?5
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Correct me if I'm wrong.
This game is about grinding, gaining cps, and to evolve.
For that reason the majority of people don't want to play sl 2.
If people playing for to destroy the grinding of the majority of the players get more powers, what do you think the final outcome would be?
I'll answer that: people hating pvp, no people playing pvp anymore, no people evolving, players on their MMR eternally stalled on their boring options.0 -
Guy I am not missing the point, you are missing the point.
You aren't being victimized by God boosts. You are clearly advocating to just make things easier for you and the "veterans".
As I said before, people are playing their strongest teams. If those are boosted 5s, then you need to beat boosted 5s to climb. If this is a problem, then stop wasting skips on other teams just because you know them. Or do any of the several other things brought up so far to change how you play PvP.
Saying "oh there are easier teams also climbing so I should be able to hit them every time" is not a valid complaint. You aren't entitled to everything because you think you've played the game long enough.3 -
Bad said:For that reason the majority of people don't want to play sl 2.1
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jsmjsmjsm00 said:Guy I am not missing the point, you are missing the point.
You aren't being victimized by God boosts. You are clearly advocating to just make things easier for you and the "veterans".
As I said before, people are playing their strongest teams. If those are boosted 5s, then you need to beat boosted 5s to climb. If this is a problem, then stop wasting skips on other teams just because you know them. Or do any of the several other things brought up so far to change how you play PvP.
Saying "oh there are easier teams also climbing so I should be able to hit them every time" is not a valid complaint. You aren't entitled to everything because you think you've played the game long enough.If I could redistribute those covers, I could have FIFTEEN 550 characters. But alas… I don’t have ONE character at level 490 or above.Just because I chose to use precious milestone rewards to finish Banner Hulk instead of stacking levels on Okoye, because I didn’t go all in on any of the meta stores, because I chase everyone regardless of their perceived usefulness, it doesn’t mean I’m not a vet too. Hoarding for a 550 roster is a choice that has unique limitations and many many benefits. Same for softcappers. Same for the champ them all crowd. I likely could have entered 550 MMR over the last 8 years. I chose not to. I could have joined a coordination room or T10 alliance. I chose not too. I don’t think those things disqualify me from being a vet.
These aren’t vet problems, they are 550 problems. If someone thinks because they allocated resources differently than someone who played the same amount of time or longer, that the developers should just change the game to make it even easier for them… I don’t know what to tell you, other than it seems they are going in the opposite direction based on all the changes we’ve seen thus far.God boosts happen to be a thing that benefits the champ em all crowd. This is a good thing. It promotes not just hoarding for “good” characters, because all characters can be good in a given week. It promotes a more diverse meta as it shifts week to week. This type of shakeup is good for the game.8 -
jsmjsmjsm00 said:Guy I am not missing the point , you are missing the point.
You aren't being victimized by God boosts. You are clearly advocating to just make things easier for you and the "veterans".
As I said before, people are playing their strongest teams. If those are boosted 5s, then you need to beat boosted 5s to climb. If this is a problem, then stop wasting skips on other teams just because you know them. Or do any of the several other things brought up so far to change how you play PvP.
Saying "oh there are easier teams also climbing so I should be able to hit them every time" is not a valid complaint. You aren't entitled to everything because you think you've played the game long enough.I’m not going for easier teams. I hit hit god boost teams all day every day. It’s that the qs I am given, are the SAME 6 q’s , as in literally the same 6 players for a segment of every single pvp, ie before MMR opens up.. this has nothing to do with not wanting to hit equivalent levels . This is not about them being god boosted and I don’t want to hit them. They are literally the same exact qs over and over again and quite often , it’s 5 alliance mates and 1 random. If you were that random , and my teammates are having the exact problem I am having, you would not be having a fun time. Do you not see how their MMR is broken if you have to hit your teammates strictly for points until you can even get a new q to choose from?This is what it looks like
teammate
Teammate
teammate
Teammate
Bob
repeat.Put it this way. The moment I manage to get out of MMR cause I’ve hit the same random dude 7 times , and finally the next new q is dual 672’s? I hit them.I don’t know how you play but maybe you can’t comprehend it because you deliberately hit your teammates after they leave noob grills out so what I’m describing is foreign. Hold onto the precious godboost, I really don’t mind it actually unless it’s affecting the MMR issue I’m talking about in some way.Lastly, this is not vet entitlement. If you can q me as a player, I should be able to q you as a player , regardless of level. This is currently not the case, no matter if it’s lopsided or equivalent rosters strengths. An easier team in my slice is never worth any points so we actually skip them. If we actually want ok points, we have to hit the hardest teams , and that’s what we do.0 -
JRYUART said:jsmjsmjsm00 said:Guy I am not missing the point , you are missing the point.
You aren't being victimized by God boosts. You are clearly advocating to just make things easier for you and the "veterans".
As I said before, people are playing their strongest teams. If those are boosted 5s, then you need to beat boosted 5s to climb. If this is a problem, then stop wasting skips on other teams just because you know them. Or do any of the several other things brought up so far to change how you play PvP.
Saying "oh there are easier teams also climbing so I should be able to hit them every time" is not a valid complaint. You aren't entitled to everything because you think you've played the game long enough.I’m not going for easier teams. I hit hit god boost teams all day every day. It’s that the qs I am given, are the SAME 6 q’s , as in literally the same 6 players for a segment of every single pvp, ie before MMR opens up.. this has nothing to do with not wanting to hit equivalent levels . This is not about them being god boosted and I don’t want to hit them. They are literally the same exact qs over and over again and quite often , it’s 5 alliance mates and 1 random. If you were that random , and my teammates are having the exact problem I am having, you would not be having a fun time. Do you not see how their MMR is broken if you have to hit your teammates strictly for points until you can even get a new q to choose from?This is what it looks like
teammate
Teammate
teammate
Teammate
Bob
repeat.Put it this way. The moment I manage to get out of MMR cause I’ve hit the same random dude 7 times , and finally the next new q is dual 672’s? I hit them.I don’t know how you play but maybe you can’t comprehend it because you deliberately hit your teammates after they leave noob grills out so what I’m describing is foreign. Hold onto the precious godboost, I really don’t mind it actually unless it’s affecting the MMR issue I’m talking about in some way.Lastly, this is not vet entitlement. If you can q me as a player, I should be able to q you as a player , regardless of level. This is currently not the case, no matter if it’s lopsided or equivalent rosters strengths. An easier team in my slice is never worth any points so we actually skip them. If we actually want ok points, we have to hit the hardest teams , and that’s what we do.1 -
jsmjsmjsm00 said:Guy I am not missing the point, you are missing the point.
You aren't being victimized by God boosts. You are clearly advocating to just make things easier for you and the "veterans".
As I said before, people are playing their strongest teams. If those are boosted 5s, then you need to beat boosted 5s to climb. If this is a problem, then stop wasting skips on other teams just because you know them. Or do any of the several other things brought up so far to change how you play PvP.
Saying "oh there are easier teams also climbing so I should be able to hit them every time" is not a valid complaint. You aren't entitled to everything because you think you've played the game long enough.WOW. you don't get it. JRYU and I are 550 rosters. We don't need grills, or seal, or even walrus teams. what we are asking is for MMR to be wide open. come to s5 and see how often we hit 550 and boosted teams. there are no grills in s5. however,what we are trying to say. for example. you get to 300 points...see 550 , 550 , 550, 550 ,550 and repeat. regardless who those opponents are. But if you look up the leaderboard, all you see are supercharged prius rosters sitting at 870 to 1k unshielded.MMR needs to open up so we can see those up top and not the same people at the bottom. i would like to hit 1k points so i can get progression faster, but we are locked due to our roster and MMR.The problem to add, those who are on top of the leaderboard that we can't queue, that they can hit us from 0 to anything higher at any given time. we can't always retaliate because the points are not worth it. the god boosts, exacerbated the problem. the basic rosters can get higher and bypass our mmr, all due to their roster not being in our MMR without boosts. Boosts should be removed, or at least increased by 25/50 levels only. they shouldnt be able to punch above players who spent many years building their roster to 550.I do have 550, and i hit boosted rosters all the time. but the time spent hitting them, is getting worse and slower. I do not want to keep fighting PVE CN over and over again. it's getting stale and old.PVP was not meant to be played with LINE or outside communication. you play to hit anyone at anytime. that means i should see you and your 450 roster at any given moment. no grills , no cheat codes, no buddy buddy system.SO if you want the boosts to stay, ask the devs if they can open up MMR so the 550 rosters can see the unshielded boosted players in the top of the leaderboard from 0. That will help the veteran players out so much.1 -
Allowing 550 to see 450 rosters means it will become a trickle down effect. Then, 450 roster will see 4* players team and so on. MMR is based on unboosted level. Shifting mmr to boosted means the entire playerbase gets affected.2
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