entrailbucket said: The only explanation that makes any sense is that they don't know what makes characters good (or bad). People make the argument that they release "meta" characters very rarely, on purpose, so that people don't have to constantly chase new overpowered characters. If all the non-meta characters were average/mediocre that might make sense, but what would be their incentive to release terrible/underpowered/completely useless characters on purpose?The power level of new characters is random. It's the only way this adds up.
atomzed said: Not trying to defend against Brand’s underwhelming launch, but I think that the player base assessment of a new 5* release has not exactly been stellar. For example, 5* Carnage and Cyclops was nickname Carbage and Sighclops because they were universally panned as useless. But suffice to say, they are not as useless as we deem them to be. Carbage is played often when he is god boosted and is an absolute terror in CN for SCL10. Sighclops has become a great partner to SC, a definite great 5*.There were also other 5* which we see as “‘meh”, but during god-boost weeks, are an absolute terror. Killmonger skew the play style, with players avoiding match-5. Ronan CD damage is crazy effective. Heck, as poor Odin is, he was crucial for me during its boosted week.Again, I am not saying that Brand is good. In fact I find her quite meh and mechanics are too complicated. But I seen enough to know that the value of a 5* is in a team. This is often shaped by the boost list for the week, the pvp (whether it is 3*,4* or 5*) and the opponents in CN.D3 has the benefit of foresight, in the sense that they know the upcoming characters. We don’t, we only look at how the new 5* mix with the current characters. This may explain the differing assessment of the 5* between D3 and playerbase.
dianetics said: Certainly that does make some sense.But, the difference between the really good and bad characters is how well they stand on their own and let you build teams around them.When you have characters like Apoc, SC, BRB, and Okoye they let you build around them. They aren’t complimentary piece. Being a side show is fine, but when your power set is so niche that it only compliments B-tier characters there is a problem.It would be kind of like making another character that takes advantage of swarm tiles now.
HoundofShadow said: A lot of gamers who strive to be at the top are usually "elitists". New players who come into forums have been seasoned to believe that when the "pro" thinks that x is bad, thinking otherwise makes you a "noob". I see this in many rpg(-like) games that I've played in the past. Likewise, for MPQ, only sharding Polaris, Juggernaut, R4G, Apocalypse, Okoye etc are the "right" choices. Other scenarios are choices of characters in "special" special stores, like Anniversary stores. When Dr Strange or OML are part of the choices, the players don't know how to play. Likewise, when dev creates characters that don't fit this group of players criteria, the dev are thought to be not knowledgeable about what they are doing, and, only top players know how to design and create the "right" characters.
ThaRoadWarrior said: I feel like characters who are so purely support characters that you wish you could bring them as a 4th character should potentially be rethought. I put Odin in that category, he is pretty toothless and inferior to Original Bishop. If someone isn’t good enough that you would take them into Pick 2, to me that character is DOA. Brand feels like this to me on paper but I haven’t tried her yet.