**** Echo (Maya Lopez) ****
Comments
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entrailbucket said:The last time they made a group of older 4* into feeders, they gave out retroactive rewards that were less than the full amount. A small group of veteran players threw a huge tantrum about it, the game was review bombed, other things happened, and eventually the devs caved and gave out the full amount.
The way those players handled it ensured we'll never get retroactive rewards ever again.Honestly, I have no problem with the player frustration about first shardmas. Full retroactive rewards was an established precedent in the game and there was basically no reason for the change except that demi/d3 wanted more $ from players. I think some of the personal abuse from players towards the devs/pubs was uncalled for, but being upset about demo/d3 tightening the screws on monetization seems fair to me.It's also not clear to me that there was much effect on the players one way or the other. As you say, a very small number of players got lots of extra covers because they had built farms of 370s for the express purpose of getting retroactive rewards. But so what? By definition anyone who was able to even contemplate building multiple 370s was a super-whale tier player (either by money or being a super dedicated grinder). So it was rich-get-richer which basically describes the entire design philosophy of MPQ's reward structure.Also, echo seems bad for the release events that are mostly against tilemovers. She is just too contingent on unreliable or undesirable events. She might still be a good tool for 4* transitioners as she has a decent stun on an unusual color, and will do decent damage, especially in pve goon nodes. (Note: my criticism of echo does not apply to the 5* column of welcome to shield. +100% damage for an overboosted 4* is plenty of damage output)4 -
Echo worked OK on both of the hard nodes in her SHIELD thingy. I was doing 40k plus damage with deadly precision/Bullseye power which was able to take down the Riri/Mock one and switched to ton o' stun Billy Club for Thing etc and that hit hard too. Of course she was super boosted there. She seems another solid addition to the 4* tier but you have to wonder how many more "solid" members that tier needs?
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DAZ0273 said:Echo worked OK on both of the hard nodes in her SHIELD thingy. I was doing 40k plus damage with deadly precision/Bullseye power which was able to take down the Riri/Mock one and switched to ton o' stun Billy Club for Thing etc and that hit hard too. Of course she was super boosted there. She seems another solid addition to the 4* tier but you have to wonder how many more "solid" members that tier needs?I found that billy club wasn't great for the thing/mordo/SL node. There are just too many considerations to manage (collect enough red, stun SL first, and be sure to avoid enemy cascades as this team has painful actives on all 6 colors). Every time I managed to get one or two billy clubs out then got matched away by bad board luck a few turns later.fortunately deadly precision did more than enough damage to one-shot after letting mordo cast black once or twice. So all it took was a red battery and a slightly favorable board that let me collect extra red with deadly precision.2
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Her purple power is minimized by the fact you can’t see the trap tiles she makes . We are getting a lot of characters recently whose match damage increases when a requirement is met, is this the new trend for 2022?0
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It's a good thing. I think it's to help 4* players deal with 5* in pvp. We have a number of 4* whose abilities include damage reduction and increased match damage.0
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