WesFaram wrote: Sounds like D3 is continuing their "lazy character" design. If OBW becomes a gold *** star, would you rather have Hood or a gold OBW?
Phantron wrote: Black Panther and The Hood makes a poor team on defense because The Hood has a lower costing black, which prevents you from winning with Rage of the Panther on defense. While defense is not a huge priority, when you have a character that can actually win on defense, you really don't want to pair him up with characters that can screw it up. This is same with lazy Thor. He can definitely win a game on defense if he has enough for Thunder Strike or Call the Storm, so you don't want to give your AI the possibilty of doing something else instead with that green AP. At least, you shouldn't have anyone with cheaper costs. Having people with more is usually workable, so Thor 3* + The Hood is fine. Unless you went from like 11 yellow to 15 yellow in one turn, you'll still get Thunder Strike.
Phantron wrote: WesFaram wrote: Sounds like D3 is continuing their "lazy character" design. If OBW becomes a gold *** star, would you rather have Hood or a gold OBW? Let's assume the abilities are still the same and their HPs are exactly equal to not have to worry about durability. Both will be fine on offense. The Hood is still better right now because he can consistently deny the '5 blue wins the game' on defense when facing Magneto, or '6-10 blue almost always wins the game' by Spiderman. OBW is stronger in terms of consistent AP stealing, but she generally cannot stop a particular color (blue) on time when controlled by AI. If you assume at some point there's no more of this ridiculous '5 blue wins the game' criteria you've to worry about, OBW has a better overall set of skills compared to The Hood if both have identical HP.
Phantron wrote: The Hood is in a lower HP classification than OBW so a hypothetical OBW 3* would have more HP, but it's just something I didn't want to think about it complicates things. You can't count on having your weakest character alive for extended time on defense. If the opponent uses match boosts (and those are very abundant) a character in the less than 5800 HP classification isn't going to survive very long, and it's unrealistic to assume you'd ever be able to take blue on defense because blue is the most broken color in the game (Spiderman/Magneto both uses it for nearly guaranteed instant wins). In the current metagame there's no point to think about what if your defense can drag out a win. That doesn't happen because the game ends in 5 turns when Magneto has collected 5 blue, or immediately whenever Spiderman has about 10 blue. There's no point to think about the long run in defense, because in the long run your team is dead. Therefore right now defense is skewed toward preventing Magneto and Spiderman from ever collecting blue, and in this respect Dorammu's Aid is likely better than Aggressive Recon. Although the latter is far more dependable in general, you usually can't count on collecting enough purple before the enemy has a critical mass of blue to put the game away. While The Hood is by no means guaranteed to accomplish this, his ability is a passive so it at least gives you a chance. This also means defense favors guys who have an instant game over skill, like Black Panther, because again you can't count on being able to cast a powerful skill but not instant game over skill multiple times to take advantage of it, because the game is usually over by then. Your defense strategy basically is hoping your team for whatever reason collected enough tiles for a big boom and that big boom takes out the enemy team before they can stunlock/infinite combo you to death. In a more balanced world where 2 matches in blue doesn't win you the game, a 3* OBW is likely better for consistency.
Spencer75 wrote: Phantron wrote: Black Panther and The Hood makes a poor team on defense because The Hood has a lower costing black, which prevents you from winning with Rage of the Panther on defense. While defense is not a huge priority, when you have a character that can actually win on defense, you really don't want to pair him up with characters that can screw it up. This is same with lazy Thor. He can definitely win a game on defense if he has enough for Thunder Strike or Call the Storm, so you don't want to give your AI the possibilty of doing something else instead with that green AP. At least, you shouldn't have anyone with cheaper costs. Having people with more is usually workable, so Thor 3* + The Hood is fine. Unless you went from like 11 yellow to 15 yellow in one turn, you'll still get Thunder Strike. That's if the other team doesn't eliminate the hood before he gets to 9 black. Any team worth their salt will get rid of him first, but by then the damage is usually done. And if they don't get rid of him first it won't matter, the attacker will be hard pressed to get any attacks off. All this is assuming the AI uses the cheapest power which I don't think is the case, it's more haphazard than that.
Puritas wrote: hood + obw is surprisingly hilarious You finally get hood down low-ish and then bam, aggressive recon into a 1500 hp heal, and you're back where you started