entrailbucket said: Actually, as a fun thought exercise: Daredevil is one of the best Tier 2 characters. What would they need to do to him to get him into Tier 1?
mdreyer93 said: entrailbucket said: Actually, as a fun thought exercise: Daredevil is one of the best Tier 2 characters. What would they need to do to him to get him into Tier 1? I don't have a useable DD, but I think he would be Tier 1 (always useful) if they:-Brought his HP and match damage in line with recent releases-Removed the below 50% requirement from his yellow passive, or removed the cap on strike tiles-Lowered his green AP cost and upped the damage-Lowered the AP cost of his purple to 6 or 7 and made it destroy 4 random tiles, starting with enemy specials but including basics (this would cause board shake to proc his strikes and trigger his green)
BriMan2222 said: I would agree with you on every point except for the last one. There are so many times that I've used DD to beat challenge nodes like the ones with mindless ones by using his purple to steal their ridiculously strong special tiles and turning them into friendly strikes and then winning easily because a match 3 does 300k dmg with those strike tiles. Just destroying those tiles instead of stealing them would make him much, much weaker.
LavaManLee said: I must be missing something (and I certainly could be) but I have a 5* champed DD and I'm just not seeing it. Does he need to be brought in at half-health to work best? I tried him in a few PVP but imagine I am playing him incorrectly. His match damage was good but it took way too long to get anything and his green/purple just are very dependent on the board itself. He seems to need some help to be good.
Phumade said: LavaManLee said: I must be missing something (and I certainly could be) but I have a 5* champed DD and I'm just not seeing it. Does he need to be brought in at half-health to work best? I tried him in a few PVP but imagine I am playing him incorrectly. His match damage was good but it took way too long to get anything and his green/purple just are very dependent on the board itself. He seems to need some help to be good. Yes, He's at his best at 1/2 health like Thor
ThaRoadWarrior said: If his purple stunned 2x enemies for that cost, they could leave it. Uncap the heal maybe, but really he needs to be able to stun spam and 9 purple for a single target won’t do that. Maybe give him something for matched strikes that generate purple, kind of like how Miles gets AP for matching webs.
Yellow: (passive) At the start of the turn, DD creates a strength 600 green strike tile, then restores 2000 health for each strike tile on the board (max 5 tiles). Whenever a friendly Strike tile is matched or destroyed, gain 1 Green and 1 Purple AP.
Green: 9 AP – Create a 5-turn green CD tile that deals 3000 damage at the end of each turn. While this CD is on the board, DD creates a strength 600 Strike tile each time he or one of his allies takes damage. If matched or destroyed, deal 12000 damage and create another CD if one does not exist.
Purple: 6 AP – Convert 4 random enemy S, P, or A tiles into friendly green Strike tiles, then stuns the target for 3 turns. (passive) when a stunned enemy is damaged, DD deals 2000 damage to that enemy.
mdreyer93 said: I like the BRB analogy. I don't know why this has consumed my thoughts, but how about:Yellow: (passive) At the start of the turn, DD creates a strength 600 green strike tile, then restores 2000 health for each strike tile on the board (max 5 tiles). Whenever a friendly Strike tile is matched or destroyed, gain 1 Green and 1 Purple AP. Green: 9 AP – Create a 5-turn green CD tile that deals 3000 damage at the end of each turn. While this CD is on the board, DD creates a strength 600 Strike tile each time he or one of his allies takes damage. If matched or destroyed, deal 12000 damage and create another CD if one does not exist. Purple: 6 AP – Convert 4 random enemy S, P, or A tiles into friendly green Strike tiles, then stuns the target for 3 turns. (passive) when a stunned enemy is damaged, DD deals 2000 damage to that enemy.