The great days of Po(op)laris
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@hothie said:
Polaris is the bane of 3* players, the crutch of 4* players, and the cakewalk of 5* players.
Perfectly stated!!
And don't most people consider it social unacceptable to take away an old man's crutch?
As a proud and determined permanent member of the 4* tier (I soft cap all my 5s with zero intentions of ever champing them) I have and will continue to use Polaris every chance I can.
Does it make the game boring? Maybe.
Does it make the game fast? Yes.
Does it allow me to punch above my weight class? AND HOW!!
So what?? You play your game, I'll play mine. Some say I may be "stealing" CL10 placement rewards (and I can get T20 when I actually try hard) from a "more appropriate" earner of them, but at least acknowledge that I'm putting in the work, too (perhaps more work/time than those who choose to ride 5* champs), surely that deserves something.
Personally I welcome the counters to her; I'll use them when needed and avoid them when needed.
Long Live Queen Polaris!!3 -
entrailbucket said:Sure, but players wouldn't lose on offense if they brought the "right" team to the fight. If the enemy is Rock, you don't attack them with Scissors, you attack them with Paper.
The match would be unwinnable if they didn't have the Paper team rostered at all, of course, but that's what the devs should want.
Right now, you could have a roster with two slots and win every fight in PvP as long as those two were the right characters at the right levels. That's very bad, in a game where the business model is selling roster slots, and it's 100% fixable.
If they don't want to reduce the power of the overpowered guys (And players hate nerfs! They want counters!) then they need to give us effective defensive counters.
With that said, the essence of rock, paper, scissors is the element of the unknown. If you know your opponent will choose rock, then you will always choose paper. If they are going to choose paper, then you will always choose scissors. This would make for a boring game. Not knowing which your opponent is going to pick makes it exciting. MPQ has a few components of the unknown implemented in terms of tile placement as well as team combinations. The biggest element is how tiles will fall, but occasionally (ok, rarely), we will come across a team that works much better than anticipated. This can only occur if there are no true rock, paper, scissor characters. Characters with weak counters to others require creative thinking and experimentation.
This minuscule, but important element adds a pinch more excitement to the game. With a game like this where numbers and match-ups can be calculated for maximum win opportunities, I would rather keep as many interesting elements as possible.0 -
Akoni said:entrailbucket said:Sure, but players wouldn't lose on offense if they brought the "right" team to the fight. If the enemy is Rock, you don't attack them with Scissors, you attack them with Paper.
The match would be unwinnable if they didn't have the Paper team rostered at all, of course, but that's what the devs should want.
Right now, you could have a roster with two slots and win every fight in PvP as long as those two were the right characters at the right levels. That's very bad, in a game where the business model is selling roster slots, and it's 100% fixable.
If they don't want to reduce the power of the overpowered guys (And players hate nerfs! They want counters!) then they need to give us effective defensive counters.
With that said, the essence of rock, paper, scissors is the element of the unknown. If you know your opponent will choose rock, then you will always choose paper. If they are going to choose paper, then you will always choose scissors. This would make for a boring game. Not knowing which your opponent is going to pick makes it exciting. MPQ has a few components of the unknown implemented in terms of tile placement as well as team combinations. The biggest element is how tiles will fall, but occasionally (ok, rarely), we will come across a team that works much better than anticipated. This can only occur if there are no true rock, paper, scissor characters. Characters with weak counters to others require creative thinking and experimentation.
This minuscule, but important element adds a pinch more excitement to the game. With a game like this where numbers and match-ups can be calculated for maximum win opportunities, I would rather keep as many interesting elements as possible.0 -
Well, they already have according to many, but that isn't the ideal. It will happen from time to time, but I don't think that should be on purpose.0
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Akoni said:Well, they already have according to many, but that isn't the ideal. It will happen from time to time, but I don't think that should be on purpose.
What should happen if they do it by accident?0 -
This is where nerfs are supposed to come in, but only if a character is obscenely overpowered. Something above the curve can be a good thing, but something that morphs the curve like a massive gravity well shouldn't exist. The problem usually isn't the nerf itself, but how a character is nerfed. That's a different discussion.0
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I don't know why these anti Polaris threads are popping up so often. I like it to win against Polaris teams because most of the time it does not even cost me health packs.
What I think much worse and what I skip regularely are SWitch/Colossus and IHulk/Okoye teams when they are championed because they really eat up my health packs if I fight them.0 -
I still giggle everytime I see the thread title.
Pooplaris... lol0 -
BeetleGeorge said:I don't know why these anti Polaris threads are popping up so often. I like it to win against Polaris teams because most of the time it does not even cost me health packs.
What I think much worse and what I skip regularely are SWitch/Colossus and IHulk/Okoye teams when they are championed because they really eat up my health packs if I fight them.Because, judging from your post, you are not in 4* or transitioning land when she is dominating and literally can take everything on offence while still being flipcoin on defence. If you were in those land you will not that happy to see her. But like many other 4* I had/have problems with all it takes to looking for options we already have in game. Yes, we already have all we need to deal with her.TLDR: a matter of different POV.Of course, I know why people are complaing etc. Reasons are two:1. She is "everywhere".2. She is annoying.0 -
Mr_F said:Because, judging from your post, you are not in 4* or transitioning land when she is dominating and literally can take everything on offence while still being flipcoin on defence. If you were in those land you will not that happy to see her. But like many other 4* I had/have problems with all it takes to looking for options we already have in game. Yes, we already have all we need to deal with her.TLDR: a matter of different POV.Of course, I know why people are complaing etc. Reasons are two:1. She is "everywhere".2. She is annoying.
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Timemachinego said:Mr_F said:Because, judging from your post, you are not in 4* or transitioning land when she is dominating and literally can take everything on offence while still being flipcoin on defence. If you were in those land you will not that happy to see her. But like many other 4* I had/have problems with all it takes to looking for options we already have in game. Yes, we already have all we need to deal with her.TLDR: a matter of different POV.Of course, I know why people are complaing etc. Reasons are two:1. She is "everywhere".2. She is annoying.
She's overpowered on offense.0 -
If the Al matched special tiles on sight she would be perfect on defense.
But it's not the case and the player has the upper hand.
If I was starting in the game now I wouldn't have the slightest problem winning her.0
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