redryder said: Here’s an idea, use runes to rent a planeswalker for a limited time. Use it as a trial to decide if it’s worth buying, or to complete event objectives.
Shiny foil cards!I'd like to see players be able to spend their runes on cosmetic changes to the game... long-time players already have enough of an advantage over new players without letting them spend their hoards of runes (yes, some of us have literally millions!) accumulating more cards or more meaningful resources.Players love pimping their decks in paper MTG with foil cards and that's something that could be brought across to MTGPQ. Pimping the 5000 existing cards *definitely* gives long-time players a lot of things to spend their runes on!I noticed that at least one entirely cosmetic change has been made to the game in version 5.0.0... the wobbly loading circle, which I hear a lot of negative feedback about on our MTGPQ Slack server. This doesn't really add to anyone's experience of the game... why not make a cosmetic change to the game which allows players to personalise their experience?Mind you... if the game runs slower because of foils... I wouldn't like that
critman said: ambrosio191 said: Allowing us to purchase more of the free 3 card boosters with runes would be nice too. That's another way to convert them to something else, though the cost would have to average out to be more than what you would get back in dupes. With the drop rates on free boosters being what they are this feels a lot like converting runes into less runes ^_^
ambrosio191 said: Allowing us to purchase more of the free 3 card boosters with runes would be nice too. That's another way to convert them to something else, though the cost would have to average out to be more than what you would get back in dupes.
critman said: Mburn7 said: 3) Its a bit of a trap for newer players, but if you cost it high enough (5k maybe?) they will hopefully realize that its better to use runes on their walkers for a while. Earlier in the thread I suggested disabling the ability to spend runes in a particular way for Bronze or even Silver Tier players to stop them falling into a trap like this before they have a decent grasp of the game's systems.
Mburn7 said: 3) Its a bit of a trap for newer players, but if you cost it high enough (5k maybe?) they will hopefully realize that its better to use runes on their walkers for a while.
Mburn7 said: critman said: Mburn7 said: 3) Its a bit of a trap for newer players, but if you cost it high enough (5k maybe?) they will hopefully realize that its better to use runes on their walkers for a while. Earlier in the thread I suggested disabling the ability to spend runes in a particular way for Bronze or even Silver Tier players to stop them falling into a trap like this before they have a decent grasp of the game's systems. That's a great idea, if its possible. Unfortunately I don't exactly trust the devs to code anything complicated.