JHawkInc said: Hulk is chaotic. If the matches are like sword fights, the other teams listed were experts in a certain way of sword fighting. But fighting Hulk feels like jumping into a blender and hoping for the best. I hate him the most because he's so wildly inconsistent, and it is hard to reasonably measure whether you've got a fair chance at winning the match or not. I don't mind gambling and losing, even against some of the other meta teams in their heyday. But gambling against picking a fight with Hulk feels like having to do it without being informed of the odds. No fun.
fight4thedream said: But in terms of comic-lore, that's a pretty accurate description of Hulk, no? I am the opposite; despite my dissatisfaction with the overabundance of iHulk/Okoye teams, I find this meta more interesting than the Okoye/Thor meta. The reason is that there's still a sense of risk when taking on iHulk/Okoye teams (and BRB teams as well to perhaps a lesser extent) which keeps the matches exciting. During the Okoye/Thor meta, it was pretty much a given your team would win barring a really bad cascade. And it's not as if there isn't a certain strategy involved when dealing with iHulk/Okoye teams. You have to consider the board and determine whether it's more worthwhile to chase TUs, chase red or chase yellow or deny the enemy team green. Although admittedly as you have noted, there's a lot more luck involved iHulk/Okoye matches. With that said, there definitely should be counter mechanics available to help mitigate the risk. Just as Black Suit Spider-man basically shuts down Kitty/Grocket, there should be characters to help keep in check boost mechanics and passive offensive abilities. I would very much like to see The Leader be used as a hard counter to iHulk and feel Killmonger was an unfortunate missed opportunity to hard counter Okoye.
fight4thedream said: JHawkInc said: Hulk is chaotic. If the matches are like sword fights, the other teams listed were experts in a certain way of sword fighting. But fighting Hulk feels like jumping into a blender and hoping for the best. I hate him the most because he's so wildly inconsistent, and it is hard to reasonably measure whether you've got a fair chance at winning the match or not. I don't mind gambling and losing, even against some of the other meta teams in their heyday. But gambling against picking a fight with Hulk feels like having to do it without being informed of the odds. No fun. But in terms of comic-lore, that's a pretty accurate description of Hulk, no? I am the opposite; despite my dissatisfaction with the overabundance of iHulk/Okoye teams, I find this meta more interesting than the Okoye/Thor meta. The reason is that there's still a sense of risk when taking on iHulk/Okoye teams (and BRB teams as well to perhaps a lesser extent) which keeps the matches exciting. During the Okoye/Thor meta, it was pretty much a given your team would win barring a really bad cascade.
atomzed said: fight4thedream said: But in terms of comic-lore, that's a pretty accurate description of Hulk, no? I am the opposite; despite my dissatisfaction with the overabundance of iHulk/Okoye teams, I find this meta more interesting than the Okoye/Thor meta. The reason is that there's still a sense of risk when taking on iHulk/Okoye teams (and BRB teams as well to perhaps a lesser extent) which keeps the matches exciting. During the Okoye/Thor meta, it was pretty much a given your team would win barring a really bad cascade. And it's not as if there isn't a certain strategy involved when dealing with iHulk/Okoye teams. You have to consider the board and determine whether it's more worthwhile to chase TUs, chase red or chase yellow or deny the enemy team green. Although admittedly as you have noted, there's a lot more luck involved iHulk/Okoye matches. With that said, there definitely should be counter mechanics available to help mitigate the risk. Just as Black Suit Spider-man basically shuts down Kitty/Grocket, there should be characters to help keep in check boost mechanics and passive offensive abilities. I would very much like to see The Leader be used as a hard counter to iHulk and feel Killmonger was an unfortunate missed opportunity to hard counter Okoye. I agree with F4TD views. Strangely I am actually satisfied with the current meta. While Hulkoye is the most prevalent “floating” team, there are actually a number of viable teams. Britty > Hulkoye (getting enough defence tiles will negate Hulkoye Aoe)Onslaught-PX ~~ Hulkoye (onslaught removes all the TU so that Okoye cannot boost Hulk AOE)I actually feel that the crux of the problem is that Hulkoye is too annoying (unpredictable fights plus require health packs), people tend t skip them. And because they are skipped, people running these teams can float more. As they float more, they are more prevalent in everyone queues. This problem is actually a reflection of the shield and match-making system. When Britty was the meta, it also felt oppressive because each game take so long.... so people avoided them, which makes them an effective floating team. If we nerf Hulkoye, what will happen? There will be some teams that is more effective as deference.... which will make it the new meta.
fight4thedream said: JHawkInc said: Hulk is chaotic. If the matches are like sword fights, the other teams listed were experts in a certain way of sword fighting. But fighting Hulk feels like jumping into a blender and hoping for the best. I hate him the most because he's so wildly inconsistent, and it is hard to reasonably measure whether you've got a fair chance at winning the match or not. I don't mind gambling and losing, even against some of the other meta teams in their heyday. But gambling against picking a fight with Hulk feels like having to do it without being informed of the odds. No fun. But in terms of comic-lore, that's a pretty accurate description of Hulk, no? I am the opposite; despite my dissatisfaction with the overabundance of iHulk/Okoye teams, I find this meta more interesting than the Okoye/Thor meta. The reason is that there's still a sense of risk when taking on iHulk/Okoye teams (and BRB teams as well to perhaps a lesser extent) which keeps the matches exciting. During the Okoye/Thor meta, it was pretty much a given your team would win barring a really bad cascade. And it's not as if there isn't a certain strategy involved when dealing with iHulk/Okoye teams. You have to consider the board and determine whether it's more worthwhile to chase TUs, chase red or chase yellow or deny the enemy team green. Although admittedly as you have noted, there's a lot more luck involved iHulk/Okoye matches. With that said, there definitely should be counter mechanics available to help mitigate the risk. Just as Black Suit Spider-man basically shuts down Kitty/Grocket, there should be characters to help keep in check boost mechanics and passive offensive abilities. I would very much like to see The Leader be used as a hard counter to iHulk and feel Killmonger was an unfortunate missed opportunity to hard counter Okoye.
SnowcaTT said: I would have voted Gambit if I didn't have Gambit: the meta was Gambit or Go Home. Much worse than current.Thorkoye was 'fine', any level could beat any level. It was getting to hulkoye levels of stupid though, almost everyone running it.Until BRB, and that's the one I voted for. You can't stop BRB from going on long, and sometimes it just drags on forever. I put BRB/Kitty here: 4*'s were a pain but you know what stopped them? iHulk (+thanos sometimes).BRB/Carnage is the true forever/annoying team, but BRB/old Bish BRB/Polaris, BRB/Kitty, BRB(whatever)....until BRB fix, he'll be just like Okoye - something else will come along to show how much of a problem character he is. Okoye you can play around, that BRB blue you just can't.
Daredevil217 said: Do you not have any of the many characters that punch through or steal protect tiles?I figure if Bill were as bad as you say, we’d see him everywhere, but that’s just not the case. I get one or two while skipping in the sea of endless Hulkoye, which to me says something.