The most awaited feature is here! We present you with the Quest Journal, a new way of playing Magic: Puzzle Quest.
The game will receive the Quest System, a new system with daily quests to be completed that will provide a new, never-ending source of XP and will nudge players towards varying their play-style.
We have different Journals, with different themes and a lot of quests in it. We aimed at each type of player using all kinds of quests.
From “Craft a booster pack.” to ”Win X fights without casting supports.”, you can have an active Journal at any time, containing predefined quests. As the player completes quests he receives an XP reward. In addition to this reward, players will receive higher rewards for completing 3 and/or 5 quests and even greater rewards for completing an entire Journal. Every player has 3 quest slots available at the same time.
The Guiding Journal: This is a Journal that is available to New Players only. It works a little in its own way. You will finish this Journal once you complete all of its quests. You will receive new quests automatically whenever you complete a quest, without timers. The Guiding Journal will not allow you to reroll quests.
Welcome Journal: For the other Journals, whenever you complete a quest that slot will be empty and a timer will appear until the next day at 15:00 UTC (or GMT +0). Every day at this time, players will receive 01 (one) new daily quest and you better have an empty slot for it, or else you will receive a new quest only on the day after.
If you are not satisfied with the quest you received, you can reroll it and receive another one. But the only free reroll you have is the first one from the active Journal, the next reroll will be charged in Mana Crystal as follows:
The Journal scheduling can be done weekly or monthly, depending on other schedule aspects of the game such as events, boosters, etc. Players will have quests to complete the whole time while there’s a Journal activated. Note that, each Journal has a specific amount of quests so if you complete all of them before the end of the “Journal timer”, you will receive repeated quests. Also, if you get all the main rewards from that Journal, reaching the end of it, and continue to play it, you’re going to start receiving the last reward continuously.
(There's also a “how-to” guide in our FAQ)
Ashiok, Sculptor of Fears
Lesser Night Terror
(Blue/Black) Support Card - Enchantment Emblem (2) Token"When a creature card enters into your opponent’s graveyard from their library: Your opponent loses 2 life."Night Terror(Blue/Black) Support Card - Enchantment Emblem (3) Token"When a creature card enters into any player’s graveyard from their library: Your opponent loses 2 life."
Card Changes
The following cards received a subtype:
ORIGINS card Eyeblight Assassin had its base cost reduced from 10 to 8.
ORIGINS card Dark Dabbling had its cost base reduced from 11 to 7.
ORIGINS card Patron of the Valiant had its cost base reduced from 14 to 12.
ORIGINS card Iroas's Champion had its cost base reduced from 19 to 18.
ORIGINS card Gilt-Leaf Winnower had its cost base reduced from 16 to 12.
ORIGINS card Consecrated by Blood had its cost base reduced from 15 to 13.
ORIGINS card Blood-Cursed Knight had its cost base reduced from 17 to 14.
ORIGINS card Angel's Tomb had its cost base reduced from 12 to 10.
ORIGINS card Pia and Kiran Nalaar had its cost base reduced from 17 to 16.
ORIGINS card Embermaw Hellion had its cost base reduced from 16 to 15.
ORIGINS card Pyromancer's Goggles had its cost base reduced from 25 to 21.
ORIGINS card Yeva's Forcemage had its cost base reduced from 10 to 8.
ORIGINS card Mage-Ring Network had its cost base reduced from 14 to 12.
ORIGINS card Citadel Castellan had its cost base reduced from 16 to 13.
ORIGINS card War Horn had its cost base reduced from 14 to 9.
ORIGINS card Pharika's Disciple had its cost base reduced from 12 to 11.
ORIGINS card Helm of the Gods had its conditioned trigger changed. From:
"If you control 3 or more Support, target creature gains +3/+3 and First Strike"
TO
"If you control 2 or more Support, target creature gains +3/+3 and First Strike"
ORIGINS card Vastwood Gorger’s new status is: Mana cost 12, P/T 4/4, and Defender plus Trample.
ORIGINS card Hitchclaw Recluse’s new status is: Mana cost 9 and Reach.
ORIGINS card Valeron Wardens had its toughness raised from 1/1 to 1/2.
ORIGINS card Llanowar Empath will now have Defender.
Other Changes
Story Mode, Origins Chapter 1: Adjusted and decreased AI Difficulty in Encounters 1, 4 and 8.
Story Mode, Origins Chapter 1 - Encounter 8 (opponent): Liliana, Heretical Healer’s mana bonus, and first ability cost were changed.
Story Mode, Origins Chapter 1 - Encounter 1 (opponent): Some cards from Heavy Infantry’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 2 (opponent): Some cards from Anointer of Champions’ deck were changed.
Story Mode, Origins Chapter 1 - Encounter 3 (opponent): Some cards from Kytheon’s Irregulars’ deck were changed.
Story Mode, Origins Chapter 1 - Encounter 4 (opponent): Some cards from Kytheon, Hero of Akros’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 5 (opponent): Some cards from Returned Centaur’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 6 (opponent): Some cards from Revenant’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 7 (opponent): Some cards from Kothophed, Soul Hoarder’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 8 (opponent): Some cards from Liliana, Heretical Healer’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 9 (opponent): Some cards from Boggart Brute’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 10 (opponent): Some cards from Enthralling Victor’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 11 (opponent): Some cards from Abbot of Keral Keep’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 12 (opponent): Some cards from Chandra, Fire of Kaladesh’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 13 (opponent): Some cards from Separatist Voidmage’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 14 (opponent): Some cards from Jhessian Thief’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 15 (opponent): Some cards from Mizzium Meddler’s deck were changed.
Story Mode, Origins Chapter 1 - Encounter 16 (opponent): Some cards from Jace, Vryn’s Prodigy’s deck were changed.
Nissa, Sage Animist's custom deck will be changed. From:
Elvish Visionary
Hitchclaw Recluse
Leaf Gilder
Llanowar Empath
Orchard Spirit
Pharika’s Disciple
Caustic Caterpillar
Wild Instincts
Nissa’s Pilgrimage
Veteran’s Sidearm
Timberpack Wolf
Somberwald Alpha
Titanic Growth
War Horn
Nissa, Sage Animist's beginner deck will be changed. From:
Citadel Castellan
Dwynen’s Elite
Guardian Automaton
Valeron Wardens
Vastwood Gorger
Reclaim
Mage-Ring Network
Conclave Naturalists
Yeva's Forcemage
Meteorite
Daxos vs Kalemne: The deck restriction now includes M21 and excludes M20. From:
ORI, M20, THB, DVK
ORI, THB, DVK, M21
Welcome Deck - Daxos/Kalemne: We changed some cards and you can check the final result below:
Daxos the Returned:
Altar of the Pantheon
Deadbridge Shaman
Evolving Wilds
Fleshbag Marauder
Fruit of Tizerus
Grasp of Darkness
Murder Investigation
Nantuko Husk
Rise Again
Silent Dart
Kalemne, Disciple of Iroas:
Alchemist's Vial
Bronze Sword
Feat of Resistance
Hero of the Winds
Heroes of the Revel
Patron of the Valiant
Radiant Fountain
Stalwart Aven
Daxos vs Kalemne: Both PVE AI’s deck changed to match the new deck restriction:
Extinguish All Hope
Ghostblade Eidolon
Inevitable End
Staggering Insight
Celestial Ancient (DVK)
Underworld Coinsmith (DVK)
Celestial Archon (DVK)
Silence the Believers (DVK)
Pharika’s Libation (THB)
Shadowspear (THB)
Shatter the Sky
Stinkdrinker Daredevil
The Birth of Meletis
Kalemne’s Captain
Hamletback Goliath
Transmogrify (M21)
Furious Rise (THB)
Hundred-Handed One (DVK)
Volcanic Salvo (M21)
Mazemind Tome (M21)
Fixed an issue where Goblin Goliath would give permanent Double Strike to creatures.
Fixed an issue where Temple of Triumph would only convert to White gems.
Fixed an issue where the game would crash with the interaction between Murder Investigation and a Human Soldier with a gained Evergreen on the battlefield.
Fixed a loop caused by Kaervek, the Spiteful on the opponent's turn.
Fixed an issue where the Identity objective was not correctly counting matched gems in A Timeless Voyage event.
Fixed an issue with the Magician objective - RotGP, node 2.1 - where it was counting supports with cost 9 or less towards it.
Fixed an issue where a soft-lock would happen when fetching a Transform card using Ashiok, Nightmare Muse's Nightmare Harvest ability.
Fixed an issue with the 3rd ability (Master of Time) of Planeswalker Teferi, Master of Time. Now only the first match on your turn is considered for gaining an extra swap.
Fixed an issue with Nissa of Shadowed Boughs Vanguard, where it would only allow the player to use its Activated ability if the Passive ability was triggered.
Fixed an issue where the game would crash when a token with a Basic Evergreen, given by a support, is destroyed and created again.
Fixed a loop caused by the interaction between Kaervek, the Spiteful, and Murder Investigation while having another creature on the battlefield.
Fixed an issue with Nissa of Shadowed Boughs Vanguard, where it would gain shield if the opponent causes a landfall.
Fixed an issue in A Timeless Voyage event, where if the player controls Urza's Factory and it converts too many gems in the beginning of the turn, it will prevent the player from getting the extra swap.
Fixed an issue where a creature would return to the battlefield with its mana cost still increased after being sent to the player's hand by Teferi, Hero of Dominaria's Spiraling Time ability.
OmniTron said: Didn't see anything mentioned about the ridiculous loading times!? that deserves a rework imo...
Scydrex7 said: Please check the recent update, @Oktagon_Support. I downloaded it and the game will not fetch me an opponent to play against. I will lose the crystals I paid to join Zendikar Expeditions if this is not fixed ASAP.Update on the above: The game appears to be working properly again. Carry on.
The new quest system is only available for new accounts while already active accounts are not updated to use the new feature.