gravel said: Okoye/Thor/Sabretooth or Okoye/Thor/Spider-Man 2099. I haven't tried SM2099 myself, but I assume the premise is basically the same. Load up on TU tiles to boost either Sabretooth's multi-hit red or SM2099's passive. I switched my 3* Stormbreaker from Thor to put 3* SP//DR on him for the chance at +5 yellow at the start. You should take all this with a grain of salt, as I am not the fastest in SCL 10, but I also don't have anywhere near 550s.
OJSP said: Glockoma said:Easy Nodes: Hulkoye/Thano3 Depending on our character's levels, it could be faster to use Juggs/Lvl370 Rocket/Lvl 266 Gamora. We would be ending a match on our first turn almost all the time instead of on the second turn. This includes the easy wave nodes. The 50/50 nodes are the ones with tile matchers who could match away our strike tiles or with health around 4000 who might survive the first turn.With saved teams, it's quite fast to swap teams now.
Glockoma said:Easy Nodes: Hulkoye/Thano3
ThaRoadWarrior said: My 4ocket is "only" 318, and my Juggernaut is 287, and it can end nearly every "easy" node in SCL10 on the first swipe if it's a Juggs-tanked color. You just have to cycle through to make sure the enemy with the highest health eats the first hit so they take the match damage as well as the supplemental damage. More of a PSA, it sounds like what you're doing is working fine.
Polares said: gravel said: Okoye/Thor/Sabretooth or Okoye/Thor/Spider-Man 2099. I haven't tried SM2099 myself, but I assume the premise is basically the same. Load up on TU tiles to boost either Sabretooth's multi-hit red or SM2099's passive. I switched my 3* Stormbreaker from Thor to put 3* SP//DR on him for the chance at +5 yellow at the start. You should take all this with a grain of salt, as I am not the fastest in SCL 10, but I also don't have anywhere near 550s. In scl10 in the hard nodes that is about it. Those two teams are BY FAR the fastest teams. I bring Apoc instead of SB sometimes, if the node looks difficult, and has a lot of AoE, but SB is faster.I used sometimes the C5rol/BRB/Polaris team in the hardest node as this was probably the safest team, but it was much. Now I dont know which is the safest team....
BigSoftieFF said: By far?Weird considering I use neither and regularly place T5 in 4.10 prejoin.
OJSP said: Glockoma said: OJSP said: Glockoma said:Easy Nodes: Hulkoye/Thano3 Depending on our character's levels, it could be faster to use Juggs/Lvl370 Rocket/Lvl 266 Gamora. We would be ending a match on our first turn almost all the time instead of on the second turn. This includes the easy wave nodes. The 50/50 nodes are the ones with tile matchers who could match away our strike tiles or with health around 4000 who might survive the first turn.With saved teams, it's quite fast to swap teams now. For sure. When I get a 370 R&G, I’m sure the speed is as effective. Hulkoye/Thano3 doesn’t kill on second turn, it actually goes for the first kill with my L480 iHulk dealing out over 1000 per tile in his highest color. Thanos kills the team after that. He cleans up wave nodes or higher healthpools (1* Juggs comes to mind) quicker with his auto Green door after that. It’s fast and not necessarily where I’d love to save more time. Thank you My reply wasn’t just for you. It’s easier for the general population to get Juggs, Rocket and Gamora than Okoye and iHulk now. Also, your iHulk is bigger than average, so it’s a bit of a different situation. That’s why I said “depending on our character’s levels”
Glockoma said: OJSP said: Glockoma said:Easy Nodes: Hulkoye/Thano3 Depending on our character's levels, it could be faster to use Juggs/Lvl370 Rocket/Lvl 266 Gamora. We would be ending a match on our first turn almost all the time instead of on the second turn. This includes the easy wave nodes. The 50/50 nodes are the ones with tile matchers who could match away our strike tiles or with health around 4000 who might survive the first turn.With saved teams, it's quite fast to swap teams now. For sure. When I get a 370 R&G, I’m sure the speed is as effective. Hulkoye/Thano3 doesn’t kill on second turn, it actually goes for the first kill with my L480 iHulk dealing out over 1000 per tile in his highest color. Thanos kills the team after that. He cleans up wave nodes or higher healthpools (1* Juggs comes to mind) quicker with his auto Green door after that. It’s fast and not necessarily where I’d love to save more time. Thank you
BigSoftieFF said: Polares said: gravel said: Okoye/Thor/Sabretooth or Okoye/Thor/Spider-Man 2099. I haven't tried SM2099 myself, but I assume the premise is basically the same. Load up on TU tiles to boost either Sabretooth's multi-hit red or SM2099's passive. I switched my 3* Stormbreaker from Thor to put 3* SP//DR on him for the chance at +5 yellow at the start. You should take all this with a grain of salt, as I am not the fastest in SCL 10, but I also don't have anywhere near 550s. In scl10 in the hard nodes that is about it. Those two teams are BY FAR the fastest teams. I bring Apoc instead of SB sometimes, if the node looks difficult, and has a lot of AoE, but SB is faster.I used sometimes the C5rol/BRB/Polaris team in the hardest node as this was probably the safest team, but it was much. Now I dont know which is the safest team.... By far?Weird considering I use neither and regularly place T5 in 4.10 prejoin.
HoundofShadow said: With iHulkoye, Thano5 and R4G seems to be a relic of the past. In the past, competitive players roster 2 or 3 dupes of 2* due to friendly Court Death. Now, are they rostering just one copy if they are using iHulkoye?