Dormammu said: The thing that flat-out annoyed me the most was the vote they held for favorite PvE events so they could run them during the anniversary. Like running Strange Sights for the upteenth time this year feels in any way out of the ordinary.
LavaManLee said: Dormammu said: The thing that flat-out annoyed me the most was the vote they held for favorite PvE events so they could run them during the anniversary. Like running Strange Sights for the upteenth time this year feels in any way out of the ordinary. Totally agree. I still wonder who thinks that Strange Sights is even that fun a PVE? Maybe it's because I'm in 5* land but I find Mindless Ones completely annoying to face. Not hard or difficult; just annoying. They take up so much time that they just aren't fun at all. And they are in all three doors.
HoundofShadow said: Fewer anniversary tokens suck, but Saved Teams and Taco Vault: Spicy are pretty good permanent(?) additions to the game.
HoundofShadow said: A lot of features should have been implemented in the first year: turning animation off, saved covers, colourless cover etc. People need to understand that they are not producing a game meant to be sold for retail price where you pay once and you'll have almost everything right at the start. The development cycle for retail PC games and F2P are totally different.The expanding bloat hits hard for completionists. For casual players, they can rely on Shards to get targeted covers. Unless majority of the players are completionists, they will be doing something about it. Back then in 2017, veterans were already saying that it's impossible to keep up unless you spend a lot of money. If you play competitively, you will be able to catch up without paying. Casual players shouldn't be able to catch up.
HoundofShadow said:A lot of features should have been implemented in the first year: turning animation off, saved covers, colourless cover etc. People need to understand that they are not producing a game meant to be sold for retail price where you pay once and you'll have almost everything right at the start. The development cycle for retail PC games and F2P are totally different.