Michael1957 said: The stunner isn’t a big attraction to me , there’s only a handful that go airborne and only Vulture is seen often. Invisibility is useless against AOE attacks already so you always are bringing a counter to that already . I doubt I’ll be seeing a lot of her , not that I even know who she is in the first place .
Vhailorx said: Overall, this is a mildly interesting release into a completely overstuffed tier. Continued time/resources spent on 4* development are a waste for players and devs.
HoundofShadow said: I think her ability to stun invisible enemies as well was somewhat forgotten. While you can counter them with AoE and random power attacks, a red stun is quite uncommon. She isn't meta, but she could be someone's saviour. That's the beauty of f2p games, everyone has different progress due to RNG, compared to PC games, where progress are predictable and almost the same for everyone.
DAZ0273 said: HoundofShadow said: I think her ability to stun invisible enemies as well was somewhat forgotten. While you can counter them with AoE and random power attacks, a red stun is quite uncommon. She isn't meta, but she could be someone's saviour. That's the beauty of f2p games, everyone has different progress due to RNG, compared to PC games, where progress are predictable and almost the same for everyone. Unfortunately it will not work on Boss Venom in Sinister Six, so it's utility is reduced somewhat. Are there any recurring invisible characters that cause major issues? I guess Miles gets some play in Spider Universe teams and I have seen Onslaught in PvP a bit but his invisibility power isn't great as you only need match one trap. I guess maybe you get the odd Invisible Woman when she is boosted and I suppose Howard once a year. Maybe I am missing somebody? 4* Chuckie I guess? Long time since I ran Charlie's Angels though. Edit: Wolfsbane! I quite like Wolfsbane's kit and she might be a character newer players encounter as she is not so old herself, so could be useful against her I guess.
PiMacleod said: Interesting point to bring up with Venom in S6. I wonder what would happen...?I mean, sure -- bosses can't be stunned. But he IS Invisible! So, the system would theoretically allow it to be fired, since it meets the requirements and can cause damage. So, what would happen? Would the boss lose his status effect, yet not be stunned? Would he keep his invisibility and still take damage somehow? Would it just NOT be able to be fired? I'd be curious to see what happens.......not that Venom is ever a problem for me in S6, but it's an interesting thing IMO.
HoundofShadow said: That event is probably run twice or thrice a year, so it's not really a big hurdle.Black Cat, Legion and Super Skrull are pretty popular. Black Cat can go airborne and stun the target for 4 turns the following turn and the other two can go invisible.
PiMacleod said: DAZ0273 said: HoundofShadow said: I think her ability to stun invisible enemies as well was somewhat forgotten. While you can counter them with AoE and random power attacks, a red stun is quite uncommon. She isn't meta, but she could be someone's saviour. That's the beauty of f2p games, everyone has different progress due to RNG, compared to PC games, where progress are predictable and almost the same for everyone. Unfortunately it will not work on Boss Venom in Sinister Six, so it's utility is reduced somewhat. Are there any recurring invisible characters that cause major issues? I guess Miles gets some play in Spider Universe teams and I have seen Onslaught in PvP a bit but his invisibility power isn't great as you only need match one trap. I guess maybe you get the odd Invisible Woman when she is boosted and I suppose Howard once a year. Maybe I am missing somebody? 4* Chuckie I guess? Long time since I ran Charlie's Angels though. Edit: Wolfsbane! I quite like Wolfsbane's kit and she might be a character newer players encounter as she is not so old herself, so could be useful against her I guess. Interesting point to bring up with Venom in S6. I wonder what would happen...?I mean, sure -- bosses can't be stunned. But he IS Invisible! So, the system would theoretically allow it to be fired, since it meets the requirements and can cause damage. So, what would happen? Would the boss lose his status effect, yet not be stunned? Would he keep his invisibility and still take damage somehow? Would it just NOT be able to be fired? I'd be curious to see what happens.......not that Venom is ever a problem for me in S6, but it's an interesting thing IMO.
Omegased said: Michael1957 said: The stunner isn’t a big attraction to me , there’s only a handful that go airborne and only Vulture is seen often. Invisibility is useless against AOE attacks already so you always are bringing a counter to that already . I doubt I’ll be seeing a lot of her , not that I even know who she is in the first place . I'm thinking we're going to see more airborne characters . The reason I think this is coming is MAINLY because they just reworked Archangel. He's way more usable now his powers are cheaper. Now they release ANOTHER anti airborne character.Also Heimdal has a airborne mechanic, I think we'll see a lot more soon.
DAZ0273 said: HoundofShadow said: That event is probably run twice or thrice a year, so it's not really a big hurdle.Black Cat, Legion and Super Skrull are pretty popular. Black Cat can go airborne and stun the target for 4 turns the following turn and the other two can go invisible. Actually as a defence against Black Cat I see it as viable and useful as she stuns you on her return which would stop that. I like BC but I don't see her very often. I think Legion is a bit complicated for most players tastes and SS is likewise more of a wild card. Possibly if these all pop in Simulator she might be a great use there I guess.
darkwatcherDEZ said: DAZ0273 said: HoundofShadow said: That event is probably run twice or thrice a year, so it's not really a big hurdle.Black Cat, Legion and Super Skrull are pretty popular. Black Cat can go airborne and stun the target for 4 turns the following turn and the other two can go invisible. Actually as a defence against Black Cat I see it as viable and useful as she stuns you on her return which would stop that. I like BC but I don't see her very often. I think Legion is a bit complicated for most players tastes and SS is likewise more of a wild card. Possibly if these all pop in Simulator she might be a great use there I guess. Legion is a royal pain when used competently (as someone who does in PVE). His Black is both self heal and invisible, and he can lay quite a few for cheap. Even a computer controlled Legion will see fit to place the invisibility tiles in inaccessible corners. A good hard counter like Elsa would be handy.
skittledaddy said: There's also Ghost, Agent Venom, Mysterio, Prowler, Maria Hill and Blonde Widow with invisibility.Could really mess with Maria Hill if you negate her otherwise timely invisible ability.Curious if it actually destroys (or "turns to basic") the invisible tiles or if they simply return to invisible (assuming one or more of the invis tiles still remains) once their stun duration is completed...?
Bad said: <snip> Vhailorx said: Overall, this is a mildly interesting release into a completely overstuffed tier. Continued time/resources spent on 4* development are a waste for players and devs. Your analysis was good until that. 4* development is needed for giving reasons to players to still be there grinding. And for new players to make a place for themselves. And yes, all days there are new players, at least in the free slots of my alliance.