Tremayne said: @DragonSorcerer - totally agree that these points are extremely annoying. I wonder if you have considered the effect of ensuring the above?3 is a variant that leads to effects disappearing during your turn. This solution could be just a damaging to you as the current situation. Therefore my recommendation is to accept this limitation and learn to work around it, because there has been no indication that this will be fixed anytime soon.
Tremayne said: @DragonSorcerer - simple work around for Razia - use removal.3 what if the damage based on power is calculated into the cost of Razia, so my mana expenditure will be diluted if you get to set my Razia to 0?1 and 2 still a can of worms to let the effects run rampart after the match is finished.
critman said: DragonSorcerer said: 1) Lifelink should not be separated from damage. If I kill the opponent with 20 damage with lifelink I should get the 20 life BEFORE the games ends.2) If I trample thru a creature to kill the opponent the dead creature should count towards my kills BEFORE the game ends.3) Razio, Boros Archangel. If I trample thru her she is DEAD. Stop assigning me damage for that attack and any others that turn. Have lost games due to the 27 damage I should never have taken.Thank you. #1 here I think is a hangover from the days of Quick Battle. Quick Battle is a now defunct gaming mode where you had to win as many games as possible over a 2-3 day period. By not letting players gain life from their lethal blow to Greg, I think Hibernum (the devs at the time) were hoping that players might have to buy potions to increase their win rate. (Potions are now a rather obsolete aspect of the game, but it would take time to remove the Potion system, and it's not really hurting anyone by being there, and so it remains). Strictly speaking, I think I'd agree with you: in paper MTG, lifelink is a static ability now, and so the killing blow and the life gain should happen simultaneously (whereas, in the past, lifelink has been a triggered ability, so there was a delay between the damage dealt and the life gained).#3 are a counter intuitive situation that we've long lived with in this game, and it's been flagged before as 'working as intended'. It makes no sense to me that a creature that has been killed during the first attack in combat remains in play until after combat has finished, and Oktagon haven't been inclined to change this in the past, despite it having caused problems (there's definitely been a problem in the past where a creature has been unkillable, since it dies in combat but them buffs itself while on 0 life before it hits the graveyard [citation needed, help me out here forumites!]). Maybe Oktagon will look at the situation again? Here's hoping. (Perhaps creature combat is supposed to be simultaneous? Hmm. No, that wouldn't explain why a creature attacking first could buff a creature attacking second so that the second creature deals more damage. Just a thought...)
DragonSorcerer said: 1) Lifelink should not be separated from damage. If I kill the opponent with 20 damage with lifelink I should get the 20 life BEFORE the games ends.2) If I trample thru a creature to kill the opponent the dead creature should count towards my kills BEFORE the game ends.3) Razio, Boros Archangel. If I trample thru her she is DEAD. Stop assigning me damage for that attack and any others that turn. Have lost games due to the 27 damage I should never have taken.Thank you.