(Suggestion) change rewards base on Score
Comments
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Kalazan said:Anyone got same situation with me that lost some point just because of careless moves?.. 😂0
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critman said:It's so much worse when this happens because of a bug or a freeze though...
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Some great points here!!
I'm definitely on board with better rewards for near perfect players. Sometimes it isn't even their fault, the opportunity never presented itself to complete the objective.
Maybe greater rewards for progression and less for rank?0 -
FindingHeart8 said:Some great points here!!
I'm definitely on board with better rewards for near perfect players. Sometimes it isn't even their fault, the opportunity never presented itself to complete the objective.
Maybe greater rewards for progression and less for rank?Progression should go to 100%. Everyone would get rewarded for the effort they put in.Wouldn’t that just be Story-mode, if prizes were just progression?
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The only fair solution is progression to full points with decent rewards closer to perfect scores.
I’m onboard with more story-mode, but it seems that the rave is all about “social” gaming, so that is where the focus is from D3/Octagon. Funnily enough, MTGPQ has almost zero social gaming functionality implemented in the app. (To clarify; I see the events generally as PvP since many of them are just that, while Story mode is PvE, but of course there are variations)
I would love an MTGPQ app that also focused on Story mode because then the stress of the events(cascades, bugs, repetitive events) would be significantly reduced.0 -
Mburn7 said:Hmm, that is an interesting idea.
The issue I can see with this is it greatly limits the types of objectives that can be used.
Only ones I can think of are:
Cast/Summon something
Deal damage in 1 turn
Get cards in graveyard/exile
Maybe a couple others that aren't quite as open ended? (deal damage to creatures, draw cards, gain life?)
Also I think that would really reduce deck diversity instead of increase it, since everyone would be running the same token loop deck for a summon creature objective, for example. Only so many ways to maximize it.
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