(Suggestion) change rewards base on Score
Comments
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Kalazan said:Anyone got same situation with me that lost some point just because of careless moves?.. 😂0
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critman said:greenmeanie said:Kalazan said:Anyone got same situation with me that lost some point just because of careless moves?.. 😂
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Some great points here!!
I'm definitely on board with better rewards for near perfect players. Sometimes it isn't even their fault, the opportunity never presented itself to complete the objective.
Maybe greater rewards for progression and less for rank?0 -
FindingHeart8 said:Some great points here!!
I'm definitely on board with better rewards for near perfect players. Sometimes it isn't even their fault, the opportunity never presented itself to complete the objective.
Maybe greater rewards for progression and less for rank?Progression should go to 100%. Everyone would get rewarded for the effort they put in.Wouldn’t that just be Story-mode, if prizes were just progression?
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The only fair solution is progression to full points with decent rewards closer to perfect scores.
I’m onboard with more story-mode, but it seems that the rave is all about “social” gaming, so that is where the focus is from D3/Octagon. Funnily enough, MTGPQ has almost zero social gaming functionality implemented in the app. (To clarify; I see the events generally as PvP since many of them are just that, while Story mode is PvE, but of course there are variations)
I would love an MTGPQ app that also focused on Story mode because then the stress of the events(cascades, bugs, repetitive events) would be significantly reduced.0 -
Mburn7 said:Stormcrow said:So, here's an idea I've been pondering, I can see some benefits but also some potential downsides so I was curious how people would feel about it: what about open-ended objectives? What I mean is, right now, all the objectives are completely binary, On/Off, either you did it, or you didn't do it. What if, instead of say "Cast 4 creatures", it was just "+1 point: Cast 2 creatures" and the more creatures you cast, the more points you got, totally open-ended. Cast 200 creatures in a single fight, get +100 points for that secondary objective. Just for an example, numbers totally made up.
On the upside, it would dramatically reduce (if not completely eliminate) ties, and encourage some much more creative deckbuilding, instead of just adding a couple of cards to hit the objectives into your usual boring deck. On the downside, it might make individual games drag on a lot longer and encourage a lot of infinite-combo-type shenanigans. Like I said, I'm not even sure how I feel about the idea myself, so I'm curious to see what other folks think.
The issue I can see with this is it greatly limits the types of objectives that can be used.
Only ones I can think of are:
Cast/Summon something
Deal damage in 1 turn
Get cards in graveyard/exile
Maybe a couple others that aren't quite as open ended? (deal damage to creatures, draw cards, gain life?)
Also I think that would really reduce deck diversity instead of increase it, since everyone would be running the same token loop deck for a summon creature objective, for example. Only so many ways to maximize it.
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