madwren said: The harsh reality is just a matter of perspective, though. One could also say that scoring the second highest point total for an event, and having a rank of 2 as a result, is fair and logical.
madwren said: It's within Oktagon's power to remedy that, but they choose not to because it would result in more people gaining more rewards.
Volrak said: madwren said: The harsh reality is just a matter of perspective, though. One could also say that scoring the second highest point total for an event, and having a rank of 2 as a result, is fair and logical. The rewards in question are described as being given according to the "rank" of your "individual placement". It's hard to see how perspective comes into the interpretation of those concepts. Sure, individual rank rewards could be changed to score rank rewards, but that would be a change to the reality of those rewards.
ArielSira said: Smaller brackets would help too
Heartstone said: One of frustrating sides of the current system is that you have all the useless brackets. In this weekend's Seize the day, I missed one objective and I'm in the 26-50 bracket. That means the 6-25 bracket is not used at all, while we automatically expect the second rank price when we have an almost perfect score.Maybe the brackets should be defined differently:1st: perfect score2nd: 1 objective missed (or perfect minus x points for events where the objectives do not give the same number of points)3rd: 2 objectives missed4th: one game lost 5th..Nth: all the restIt probably won't change much for most players, but at least you won't have the impression to lose prices because there are too many people in the bracket above your own.
Stormcrow said: So, here's an idea I've been pondering, I can see some benefits but also some potential downsides so I was curious how people would feel about it: what about open-ended objectives? What I mean is, right now, all the objectives are completely binary, On/Off, either you did it, or you didn't do it. What if, instead of say "Cast 4 creatures", it was just "+1 point: Cast 2 creatures" and the more creatures you cast, the more points you got, totally open-ended. Cast 200 creatures in a single fight, get +100 points for that secondary objective. Just for an example, numbers totally made up.On the upside, it would dramatically reduce (if not completely eliminate) ties, and encourage some much more creative deckbuilding, instead of just adding a couple of cards to hit the objectives into your usual boring deck. On the downside, it might make individual games drag on a lot longer and encourage a lot of infinite-combo-type shenanigans. Like I said, I'm not even sure how I feel about the idea myself, so I'm curious to see what other folks think.