Aweberman said: I never played the original Puzzle Quest game, and I've always been more of a DC fan than Marvel, so I came to Marvel Puzzle Quest via a sideways vector from most, I think: Puzzle Quest Galactrix. I really love that game. There are certainly some vague similarities between MPQ and Galactrix (tile-moving, powers, etc.). But one of the things that was quite different was the fact that there was more to the game than just dueling. There were at least three other "modes" of puzzles (that I can remember), where it wasn't just "destroy the other guy" but trying to accomplish different types of goals, collecting specific resources, trying to manipulate the board without an opponent messing you up.I've been saying for years in the surveys that they should incorporate a different game mode. But obviously that's more of an investment in time than they're interested in.
DyingLegend said: Everything is this game in it's current state is boringGrinding the same old PVE EventsFighting the same team over and over againSlowly building shardsSlowly earning 5 starsSame old Deadpool DailySCL10 being the slowest thing on the planetGame needs some love in the fun department, but the Devs are just gonna keep up the releases schedule and the Game will remain on a "set it and forget it mode".At this point it is what it is.
DeNappa said: IMO, SCL10 PVE is a factor in this too. This moved goalposts for some rewards further away and increased the grind considerably, making late game really bad/even worse. Ever since its introduction I've noticed hitting progression less often just because of burning out and/or getting bored. I don't even mind the increased difficulty (even though it's somewhat artificially created because of unfair scaling), if it weren't for the fact of having to burn through such large stacks of health several times....