The new collection Ikoria: Lair of Behemoths (IKO) is coming soon. Take a look at the Card Gallery HERE.
Vivien, Monsters’ Advocate
“Arriving in Ikoria to research its population of unique and incredible monsters, Vivien met with a new "bonder" named Lukka, and taught him how to commune with nature. However, after realizing that Lukka only wanted to use the monsters as weapons to overcome the city of Drannith, Vivien gathered a group of "bonders" to assist the city, and to stop Lukka.”
Lukka, Coppercoat Outcast
"Lukka was once a member of the Coppercoats, a military force sworn to protect the city of Drannith from Ikoria’s monsters, Committing the crime of bonding his soul with a winged tiger, Lukka was marked to die, by General Kudro. The former soldier then decided to weaponize the monsters to take control over Drannith, by controlling the creatures with the power of the crystal known as the Ozolith."
Max Level Stats
Narset of the Ancient Way
"Seeking to find enlightenment, Narset planeswalked to Ikoria to commune with the ancient and wild power of that land."
Companion
Companion is a keyword for cards that have a special ability only if the player’s deck follows a specific restriction.
The Companion Ability Hint reads: “This card's Companion ability is active if: <Restriction>.”
Example of a restriction: “Your starting deck contains 4 or more creatures with one or more of the following subtypes: Beast, Cat, Dinosaur, Elemental, or Nightmare.”
Mutate
The Mutate ability hint reads: “When you cast this card from your hand, if you control a non-Token non-Mutated creature, you may choose it to enter the battlefield as a Mutation. If entered as a Mutation, reinforce target non-Token non-Mutated creature you control. That creature gains this card’s Mutation effect.”
This new mechanic brings two icons: Mutate, which is present in cards that have Mutate; and Mutation, that is given to creatures affected by Mutate.
Basic Evergreen
In order to simplify the interactions of cards that grant evergreen abilities from a given list, IKO brings a new ability category, named as Basic Evergreen abilities, to group the ones that were introduced in ORI and are present in every set since then.This way, instead of listing each of the available abilities in a card’s text, it will simply bring the keyword Basic Evergreen ability, which hint contains the list of all pertinent abilities.
The Basic Evergreen abilities in Magic: PQ are Berserker, First Strike, Double Strike, Deathtouch, Defender, Hexproof, Lifelink, Menace, Reach, Trample, Flying and Vigilance.
VIP Booster Packs Changes
Once received, VIP Packs will only provide cards of that set. VIP packs acquired during a current set will only contain cards from that given set. For example: if you receive a VIP pack while Theros Beyond Death is the newest set in Standard, that pack will only (and always) contain cards from THB. That pack content will not be updated with cards from the next set when this is released. Instead, each set will have its own VIP packs.
Standard Packs Changes
Standard Packs will have the cards defined once given, and won't update when new collections are released. Standard packs will only contain cards from the Standard configuration of when they were received. For example: if you receive a Standard pack while GRN, RNA, WAR, M20, ELD, and THB are the only sets in Standard, that pack will keep having cards only from those sets, even after the release of other collections, such as the upcoming Ikoria: Lair of Behemoths (IKO) collection.
Booster Crafting
Cards from the newest set will become available for crafting only after the release of the next set. In the upcoming 4.2 release (Ikoria: Lair of Behemoths (IKO) the cards from the collection Theros: Beyond Death (THB) will become craftable right away.
The IKO collection will then become available only when the new set after IKO will be released.
All Standard Sets will have the same price (except ORI).
Booster Crafting price for Standard Mythic cards: 5,000 (Origins: 3,000)
Other Changes
Added the phrase: “This ability counts as an Activate effect.” to the Ability Hints of the following abilities:
Adapt
Aftermath
Embalm
Eternalize
Exert
Trap
Cycling Mechanic Ability Hint and Tutorial (AKH) text has been updated and rephrased to better reflect the current implementation:
Tutorial Text has changed from:
“To Cycle a card with this ability, drag it to the trash while it is in your hand while the total mana of the cards in your hand is equal or higher than the number listed next to the Cycle keyword.”
to
“You can Cycle a card by dragging it from your hand to the exile, if you have a total amount of mana in the cards in your hand that is equal or greater than that card's Cycling value, which is the number next to the Cycling keyword.”
The Cycling Ability Hint has changed from:
“To Cycle a card, drag it to the trash while it is in your hand and you have at least X mana accumulated in your cards, where X is the amount listed in the keyword.”
“Whenever you exile a card with Cycling from your hand, if you have a total amount of mana in the cards in your hand that is equal or greater than that card's Cycling value, you drain that amount of mana and draw a card.”
Event Planechasing Fblthp: Booster Reward has been updated to THB Booster.
Event Trial of the Planes: Booster Reward has been updated to IKO Booster.
The text description of the Masterpiece Card Godsend (THB) has been rephrased for better understanding from:
“While on the board: Your first creature gets +6/+6. When your first creature blocks or becomes blocked: Exile the opposing attacking or blocking creature. At the beginning of your opponent's turn: Disable the first creature card in your opponent's hand until end of turn.”
“While on the board: Your first creature gets +6/+6. When your first creature deals combat damage to an opposing creature: Exile that creature. At the beginning of your opponent's turn: Disable the first creature card in your opponent's hand until end of turn.”
Uncommon Card Stonecoil Serpent (ELD) has its Stored Mana value changed from 2 to 5.
Mythic Card Hixus, Prison Warden (ORI) has changed from:
“Whenever you take combat damage from an opponent's creature, that creature becomes Disabled. When this support is destroyed, Enable all of your opponent's creatures.”
“When an opposing creature deals combat damage to your Planeswalker: That creature is Disabled as long as this card is in play. When this support is exiled or destroyed: Enable all opposing creatures.”
Rare Spell Card Camaraderie (WAR) has changed from:
“You draw X cards and gain X times 3 life, where x is the number of creatures and creature reinforcements you control up to 6. Your creatures get +1/+1 until end of turn.”
“You draw X cards and gain X times 3 life, where x is the number of creatures and creature reinforcements you control up to 6. Your creatures get +X/+X until end of turn.”
Updated Training Background Images (WAR, M20, ELD, THB).
Fixed some minor text issues.
Fixed an issue with the cards Elspeth, Sun's Champion (THB) and Elspeth, Sun's Nemesis (THB). Both cards are now creating Human Soldier tokens.
Fixed an issue with inverted art for the Soldier token and Human Soldier token.
Fixed an issue where Urza, Lord High Artificer would crash the game when in interaction with Castle Vantress.
Fixed an issue with the interaction from Folio of Fancies' and Walking Archive's effects.
Fixed an issue where the game would soft lock when killing tokens.
Fixed an issue where the game would freeze when casting Urza, Lord High Artificer and Yarok, the Desecrated.
Fixed an issue where Repeated Reverberation would crash the game.
Fixed an issue where Finale of... cards would crash the game.
Event The Great Tournament: Fixed an issue where the support card Being Inhuman was converting gems to both Planeswalkers' colors.
Fixed an issue where Teferi, Time Raveler's +1 ability was not triggering when the spell on the opponent's hand was not on the first slot.
Fixed an issue where Cry of Carnarium's -2/-2 effect was not being triggered.
The Colossal Tussle
PvP
Standard
Restricted Subtype: Human
3 Nodes (No Color Restriction)
Entry Fee: 30 Mana Crystals
Recharge Time: 23.5hs;*
*3 Charges per Recharge (per node);
Duration: 46h;
Initial Charges (per node): 3;
Max Charges (per node): 6.
Hunter X Bonder
Coalition
2 Nodes (No Color Restriction)
Recharge Time: 8hs (1 Charge);
Initial Charges (per node): 2;
Available on Facebook:
Ikoria: Lair of Behemoths (IKO)
(You can access it even if you don’t have a Facebook account.)
New EventThe Colossal TusslePvPStandardRestricted Subtype: Human3 Nodes (No Color Restriction)Entry Fee: 30 Mana CrystalsRecharge Time: 23.5hs;**3 Charges per Recharge (per node);Duration: 46h;Initial Charges (per node): 3;Max Charges (per node): 6.Wow ... IS it really happening?
Heartstone said: I would bet that the rare and mythic mutate cards will be much more splashy.
jtwood said: Heartstone said: I would bet that the rare and mythic mutate cards will be much more splashy. But Archipelagore is literally in the oceanHow do you get more splashy???
Oktagon_Support said: New Abilities CategoryBasic EvergreenIn order to simplify the interactions of cards that grant evergreen abilities from a given list, IKO brings a new ability category, named as Basic Evergreen abilities, to group the ones that were introduced in ORI and are present in every set since then.This way, instead of listing each of the available abilities in a card’s text, it will simply bring the keyword Basic Evergreen ability, which hint contains the list of all pertinent abilities.The Basic Evergreen abilities in Magic: PQ are Berserker, First Strike, Double Strike, Deathtouch, Defender, Hexproof, Lifelink, Menace, Reach, Trample and Vigilance.
The Basic Evergreen abilities in Magic: PQ are Berserker, First Strike, Double Strike, Deathtouch, Defender, Hexproof, Lifelink, Menace, Reach, Trample and Vigilance.
mrixl2520 said: Oktagon_Support said: New Abilities CategoryBasic EvergreenIn order to simplify the interactions of cards that grant evergreen abilities from a given list, IKO brings a new ability category, named as Basic Evergreen abilities, to group the ones that were introduced in ORI and are present in every set since then.This way, instead of listing each of the available abilities in a card’s text, it will simply bring the keyword Basic Evergreen ability, which hint contains the list of all pertinent abilities.The Basic Evergreen abilities in Magic: PQ are Berserker, First Strike, Double Strike, Deathtouch, Defender, Hexproof, Lifelink, Menace, Reach, Trample and Vigilance. Shouldn't flying be a basic evergreen?
Oktagon_Support said: In order to simplify the interactions of cards that grant evergreen abilities from a given list, IKO brings a new ability category, named as Basic Evergreen abilities, to group the ones that were introduced in ORI and are present in every set since then.This way, instead of listing each of the available abilities in a card’s text, it will simply bring the keyword Basic Evergreen ability, which hint contains the list of all pertinent abilities.The Basic Evergreen abilities in Magic: PQ are Berserker, First Strike, Double Strike, Deathtouch, Defender, Hexproof, Lifelink, Menace, Reach, Trample and Vigilance.