Xucachris said:If it's, say, a 2 day event with a total of 6 fights per node, just make 3 fights available on day 1, then refresh them at the start of day 2. If a player loses unplayed nodes, tough luck they had 24 hours to play them whatever their time zone.
jtwood said: I think the most reasonable suggestion consistently put out there is to simply make the last charges last much longer
madwren said: jtwood said: I think the most reasonable suggestion consistently put out there is to simply make the last charges last much longer Indeed, this has been brought up several times (as have other suggestions) and this seems like one of the easiest to implement. This is one of the most obvious quality-of-life improvements that MTGPQ could make to satisfy its playerbase. It's astonishing that four years on, it persists.
Volrak said: madwren said: jtwood said: I think the most reasonable suggestion consistently put out there is to simply make the last charges last much longer Indeed, this has been brought up several times (as have other suggestions) and this seems like one of the easiest to implement. This is one of the most obvious quality-of-life improvements that MTGPQ could make to satisfy its playerbase. It's astonishing that four years on, it persists. I've mentioned in the past that I think this is harder than people assume. I haven't seen the code, but doing the above seems likely to require rework of timing code on both server and client systems, both of which may well have the notion of charge duration being constant for an event embedded as a design assumption, which would mean in turn that if different charges became different lengths in the same event, any number of things you weren't expecting could break in different areas of the code, which you possibly couldn't even find up front by any kind of search over the code. That would be a deep rework of hard-to-scope but potentially large sections of legacy Hibernum code which are probably fragile, and are definitely game-critical.My suggestion in this thread has a similar effect to making the final charge last twice (or X times) as long, but avoids needing to change to any timing code.
I think that to the non-coders (such as myself), there's very little semantic difference between "make the final charge last longer" and "stop accumulating charges so the gap between last charge and event end is longer". The result on the player end would seem to be the same--an increased length of time between last charge and event end.
We know they can control the number of nodes and duration of events, at least up to a limit that is irrelevant to us (i.e, we've had very long events, and up to 5 nodes, and no one wants more.)
We also know they can alter node timing so that they have up to 8 hours between refreshes. We don't know if they are able to have longer intervals; at least, I don't recall any 10- or 12-hour refreshes.
Thus, at the least, even if they cannot alter the timing, I'd assume they at least extend the event duration to "refresh minus one hour", thus giving the maximum possible time for the final node to be completed (7 hours on an 8-hour refresh interval). I seem to remember that we've had varying lengths of time between final node and event end, though that could just be my faulty memory because I'm old.
WiLDRAGE said: Let people play however they want without having the fear of losing nodes to a refresh because they couldn't play or having to wake up at ungodly hours of the night to not miss out on the last charges.
@jtwood said: (Quote) What? I enjoyed setting an alarm to wake up at 3am to finish my last charge on CotC this morning
I to enjoy setting my alarms at 2:30 am to clear nodes, before I clock in at 5am for work. Now while some of my friends think I never sleep. (I do) barely lol. I also have a top 10 team that is as dedicated as myself. So who needs sleep. @Oktagon_Support . This girl does. So please for the sake of not only my teammates sanity, my alliance members sanity. And y'all's cause we will not go quietly into the night we will not give up without a fight. Oops Independence day quote. Well you get the point. It's easy to make us happy 😊.
This rotgp has been going on since Friday and is now ending Tuesday morning at 3am where I’m at. That’s a whole week taken up for a weekend event. Please fix this.
@critman said: How come when this issue is brought up for the umpteenth time, the thread is left unmoderated, but when the issue of the STD boosters is again raised, the thread is deleted?
Probably because that issue was actually weighed in on by the company, whereas this topic has largely been unaddressed.
(Which I post at 3am local in order to finish my CotC charges)
@Claimh said: This rotgp has been going on since Friday and is now ending Tuesday morning at 3am where I’m at. That’s a whole week taken up for a weekend event. Please fix this.
I actually love RotGP because it’s our only event left that ends with boss health.
I set my alarm to wake up and play it at 6 am Tuesday morning ❤️
I miss the days when we had tons of PvE boss health events. They were fun for coalition friendly competition and inner teamwork!
@jtwood said: @critman said: How come when this issue is brought up for the umpteenth time, the thread is left unmoderated, but when the issue of the STD boosters is again raised, the thread is deleted? Probably because that issue was actually weighed in on by the company, whereas this topic has largely been unaddressed. (Which I post at 3am local in order to finish my CotC charges)
@jtwood said:
There is a difference between something being “moderated” which means it’s being tended to in accordance with forum rules, moved to the correct place, etc — which is my job, (I am a volunteer player and cannot speak on behalf of D3Go! or Oktagon on game issues) and “addressed” which means your concerns are responded to by an official representative of D3Go! or Oktagon.
The thread in question was a rules violation and was handled by the volunteer moderation team. Your concern here is a game issue and should he handled by an official representative of one of the companies who produces or develops the game.
I might be in the minority here , but no game should force you to set your alarm for the middle of the night . I believe all charges should be up front for weekend coalition events to make scheduling easier and for a more relaxing session of game time, especially, when the load times for this game are taxing. I can look past all the bugs and monetary changes because the coalition is what make this game fun. If they were to fix this major issue I could see a surge in returning players who have left for this reason alone.
@Aeroplane said: I might be in the minority here , but no game should force you to set your alarm for the middle of the night . I believe all charges should be up front for weekend coalition events to make scheduling easier and for a more relaxing session of game time, especially, when the load times for this game are taxing. I can look past all the bugs and monetary changes because the coalition is what make this game fun. If they were to fix this major issue I could see a surge in returning players who have left for this reason alone.
Boss health is a different kind of gameplay. It’s a race to the finish. No one is forced to do anything. I play in a top 25 coalition where the only people who race the last charge when it comes down to the wire are those of us who compete against ourselves in PvE for perfect scores. It’s always a choice, there’s no individual scoreboard. Also, I would like to note this is the first time I can remember I’ve set an alarm.
I think they should offer this and a variety of other types of coalition events instead of one type fits all. The game caters to many different types of players and they should be offering and rotating a variety of competitive styles to meet everyone’s needs.
There is a large player base who likes the competitiveness of charges. Losing charges is part of the responsibility of logging in and the competition.
But back to boss health, the game also lost a large portion of the playerbase when they took away QB — there are many of us who like races. Coming up with more “race to the finish” type events in different ways might appeal to people. Adjusting Avacyn’s health so we could actually finish it as the boss health event it’s designed to be would be a nice start.