Endtime of events (yet again)

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Comments

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards

    Putting in my 2 cents here, based on @Volrak 's analysis I have a feeling the issue isn't that they can't change the timing between node refreshes to any arbitrary amount, since we've had 4 hour, 6 hour, 8 hour, and I can swear at least one 12 hour (but I could just be going quarantine crazy lol).

    I think the issue is they can't vary the timing between recharges DURING an event. So they can't make one refresh 8 hours but another one 12 without breaking a whole bunch of things.

    What about this solution? Work out the timing so that there could be a 12 hour refresh (giving us 10 hours to finish the last round), but give enough extra charges at the beginning (with the same +3 to max cap) that we have the same number of fights overall for the event. I personally don't love having a ton of charges up front and then a long wait since I don't have much patience and end up blowing through all of the charges immediately and then get bored for the rest of the event. But I do think that's the best way to prevent people needing to set a 2:30 alarm or something ridiculous like it because a 10 hour final window should theoretically leave time for every zone to sleep.

  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Mburn7 said:

    Putting in my 2 cents here, based on @Volrak 's analysis I have a feeling the issue isn't that they can't change the timing between node refreshes to any arbitrary amount, since we've had 4 hour, 6 hour, 8 hour, and I can swear at least one 12 hour (but I could just be going quarantine crazy lol).

    I think the issue is they can't vary the timing between recharges DURING an event. So they can't make one refresh 8 hours but another one 12 without breaking a whole bunch of things.

    What about this solution? Work out the timing so that there could be a 12 hour refresh (giving us 10 hours to finish the last round), but give enough extra charges at the beginning (with the same +3 to max cap) that we have the same number of fights overall for the event. I personally don't love having a ton of charges up front and then a long wait since I don't have much patience and end up blowing through all of the charges immediately and then get bored for the rest of the event. But I do think that's the best way to prevent people needing to set a 2:30 alarm or something ridiculous like it because a 10 hour final window should theoretically leave time for every zone to sleep.

    One thing I don’t care for is that max cap is arbitrary. So in one event I might bank at 24h and in another at 32h. This does relate to end times because for players who miss nodes because they don’t know about the amazing wiki, they often feel pressure to make that final charge just to meet personal progression rewards. 

    Having a standardized timing system across the board for PvP, especially would go a long way. Events should start at the same time, with the same number of nodes, bank at the same time. Run for the same length, etc. Scoring and progression should fall on the same scale. 

    Standardized expectations could lead to less frustration towards the end for the majority of the playerbase which is non competitive (proof being in the size of the brackets and the number of people who exceed progression scores). 

    But there should still be a longer, not shorter last charge. That’s a no-brainer. 
  • Heartstone
    Heartstone Posts: 233 Tile Toppler
    This is software,  so there is an infinite number of ways to realise this (disclamer: IT guy talking here :) ).
    We know the makers of this game are aware of the problem and we know they are trying to find a solution (cfr Brigby's comment).
    But MTGPQ is a complicated game to make. I also play marvel PQ, and that game is so much simpler that it's not remotely in the same category.

    Now, if they would communicate about their planning, we would at least know that they care and that a solution IS coming.
    I believe that a big part of the frustration that players feel comes from the "we don't listen or care" attitude that is perceived.
    I'm not sure why d3go/oktagon are so avaricious with their information,  but changing that would already change the perception we have, and as we know, perception is everything...
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    Now, if they would communicate about their planning, we would at least know that they care and that a solution IS coming.
    I believe that a big part of the frustration that players feel comes from the "we don't listen or care" attitude that is perceived.
    I'm not sure why d3go/oktagon are so avaricious with their information,  but changing that would already change the perception we have, and as we know, perception is everything...
    This is probably the most long-standing complaint on these boards: please communicate more.
    @bken1234 on them and put them in their place. :wink: