DyingLegend said: Three star characters are useless after a certain point
Twomp_thaDJ said: If the answer is money.. how are they making money on the 4* tier? Just indulge me..
Daredevil217 said: I know they’ll make more off 3* from me than 5s for sure. 5* I get enough resources to more or less keep up being mostly free to play. 3* because all my other ones have two max champ versions and a third for farming, I would need to spend 6K HP in roster spots alone, and would spend a year plus (or however long it takes) making that sole character my bonus hero until they were “caught up” with the rest.Way more work, time, and resources than a 5. So I’m good with no more threes.
bluewolf said: Daredevil217 said: I know they’ll make more off 3* from me than 5s for sure. 5* I get enough resources to more or less keep up being mostly free to play. 3* because all my other ones have two max champ versions and a third for farming, I would need to spend 6K HP in roster spots alone, and would spend a year plus (or however long it takes) making that sole character my bonus hero until they were “caught up” with the rest.Way more work, time, and resources than a 5. So I’m good with no more threes. I'm going to guess you are a bit off on that math. I think you hoard, but try this. When the next 5 enters Latests pick a low-covered 3 (you would likely have a new 3 champed shortly after release or once you could target them). Then target that 3 and see how far they rise in 2 1/2 months.I think that's a reasonable estimate for champing a new 5 as a pull as you go player; I'm at 11 covers on Carbage right now after about that long.I think you will max champ a 3 a lot faster than you think if you left them targeted the whole time. I have added 10-20 covers to my current project (Beast) in the past week or so.I guess your goal is having 3 copies but you are in the very small minority of players. I personally only keep one max champ 3 at all times and that's plenty for me to do very well in the game.