starfall said: There's a suitable place to display the number of cards in your opponent's graveyard in the UI currently (in the same place that your GY readout is shown, only on Greg's side of the UI), and you'd be able to check it at any time. Why not use that?
You know, come to think of it, if there's all that room on the top of the screen to show a graveyard animation, why not just show the graveyard and exile there all the time, with no animation?
But why put this animation INTO the game when there are bigger issues? And why put the mana bonus animation into the game when there are bigger issues?
starfall said: Gunmix25 said: But in the grand scheme of things... not a big deal. I take this point completely. This animation is in the game now, why take the time to tweak it when there are bigger issues?But why put this animation INTO the game when there are bigger issues? And why put the mana bonus animation into the game when there are bigger issues?
Gunmix25 said: But in the grand scheme of things... not a big deal.
While I get that... you seem to be focused more on wanting the devs to fixate on only resolving existing problems and stop adding any new animations or mechanics. It's a new set. it is going to have new animations and new mechanics, that's business pure and simple. To not do so. leads to stagnation regardless of how pretty and smooth the game runs... if it's still playing the same cards 4 to 6 months later … no matter how good it operates players will lose interest quickly.
As to any issues to your present complaint they may not need to tweak it... irony is that you are definitely asking them to tweak it simply because you don't like it, not that it is buggy.
starfall said: This is just bonkers, tho. I've been a software engineer. If I'd have put an irrelevant feature into a game, I'd have had to justify to my boss why I'd done that rather than the actual list of tasks I had to do sitting next to me every day."You've got a bug list right there Starfall, just work through it!"
if you were then I'm sure you are fully aware that there are two parts to that job. Or more correctly, two teams. those that fix things and those that develop. I'm confident that feature crossed the boss' desk before even being worked on in the development department. Now if someone working on bugs comes up and says "Hey boss... I was working on a new feature idea..." ...yeah that deserves a little redirection as you described above. lol.
My point is that both parts are equally important to the game. Many of these bugs have been fixed and many have been acknowledged and are being worked on.
starfall said: But why put this animation INTO the game when there are bigger issues? And why put the mana bonus animation into the game when there are bigger issues?
starfall said: It's not even slightly controversial to say that in any line of business it's far more expensive to sign up a new customer than to keep an existing one. Still, I suppose it's up to D3 to decide how they want to spend their money.
starfall said: Stormcrow syugiaid: This particular critique is not reasonable I'll check with you in future and you can tell me what's reasonable.BTW have a look at the poll results: seems like a lot of people agree with my unreasonable criticism.
Stormcrow syugiaid: This particular critique is not reasonable