Machine said: I'm a bit annoyed by the negatives posts here for the Trick or Treat event, so I'm posting my experiences. First of all, it's a BIG plus that the devs created a brand new event, instead of rerunning the old Halloween event. You wanted new events, right? Secondy, I like the flavor of the event and the randomness of the Trick or Treat gems. Yes, the animations can slow the game down, but that shouldn't ruin take the focus off of the event itself. I like and would like to say THANK YOU to the devs. Also, the rewards, new cards are pretty solid.
starfall said: Machine said: First of all, it's a BIG plus that the devs created a brand new event, instead of rerunning the old Halloween event. You wanted new events, right? You point here is that "anything new must therefore be good"?
Machine said: First of all, it's a BIG plus that the devs created a brand new event, instead of rerunning the old Halloween event. You wanted new events, right?
The event was fresh and honestly I enjoyed it. I personally did not have any speed or play issues resulting from the trick or treat supports popping left and right. For me personally the supports popped at a rather high speed so I didn't feel the drag any more than if I was looping.
A mention earlier that the event didn't have any strategy, it kind of did and kind of not. it was easy to build for, but the crazy amount of Trick or treat support pops threw in a weird mix that challenged you on the go but wasn't game breaking or was underwhelming either. One issue I found was that this event appeared to have an impressive amount of cascades... if this was a PvP event I would have gotten slaughtered.
I for one am glad the devs were able to deliver an interesting event. but sad that they bracketed it so badly and the missing rewards at the end took some of good fluff it had going for it.