ZzzWolph wrote: Yeah, it's definitely not worth it to play single player for any reason at all once you get all of the prizes. There is no incentive at all as 20 iso won't get you anything. Hell, I wouldn't be happy with anything short of 100 iso since at higher levels you need a lot more to do anything at all
IceIX wrote: ZzzWolph wrote: Yeah, it's definitely not worth it to play single player for any reason at all once you get all of the prizes. There is no incentive at all as 20 iso won't get you anything. Hell, I wouldn't be happy with anything short of 100 iso since at higher levels you need a lot more to do anything at all We hadn't changed anything in the drop charts from the launch of the game and our analytics aren't showing any marked change in the types of drops players have been receiving from the start of game till now. That being said, naturally we'll monitor this. As well, we've got some changes coming up that should help with this specific situation in any case. We agree, while it's fun to go back and beat down earlier enemies in a couple turns, it's not fun to do it 12 times in a row because the RNG just decides you shouldn't get that last reward.
hogunner wrote: I agree, the drop rate is ridiculous now. If the ISO reward was something more substantial (even 50 ISO), I don't think I would mind it but at 20, it takes 4 to 7 battles to equal one PvP battle which seems way out of sync. Maybe a solution is that while there are still covers to collect, the non-cover ISO rewards are higher but once all the covers are collected for a missions, the ISO reward drops to 20 that way easy levels can't be farmed for substantial ISO rewards.