NinjaE said: It blows my mind that we are on the third page of comments on this topic, and there hasn't been any official reply.
Brigby said: Hi Everyone. Sorry for the delay in responses. I've been picking up some more Production-related responsibilities lately, in order to help improve the game from a different approach, so it's been a unique balancing act for me.@fiirst The idea of implementing different end times, like we do in Marvel Puzzle Quest, would definitely be the ideal solution, but unfortunately tech restrictions prevent us from being able to implement something like that right now. Adjusting recharge times to fit different time zones is also a challenge of figuring out what works best, but our team will be investigating that viability.In the meantime, I'll personally be researching which are the major regions most negatively affected by this issue, particularly the ones where there are high organic installs but low PvE / PvP event engagement, and cross referencing those with scheduled event times. (This signifies high interest in the game, but things like event times may prevent them from being able to play as much as they'd like to)Once we determine that information, our team will evaluate what options we have available to us. (For example, as a stop gap, potentially scheduling a percentage of events to have their times cater towards those regions, while we investigate a more permanent solution for the future.)
Brigby said: (For example, as a stop gap, potentially scheduling a percentage of events to have their times cater towards those regions
starfall said: Volrak said: Competitive players represent one extreme on a spectrum; they're likely to be your biggest fans, your biggest critics, and your biggest spenders. I would tend to agree with this instinctively, but I think it's a matter of opinion, isn't it? I suspect many on the forums would disagree. Do you have data about this from mobile games?
Volrak said: Competitive players represent one extreme on a spectrum; they're likely to be your biggest fans, your biggest critics, and your biggest spenders.
Mburn7 said:Oh wow, congrats on the promotion! (at least I hope its a promotion and not just more work )I'd say an easier way to figure out which regions are most effective is to just figure out what the local time is when each event ends and when the last refresh goes live (superimpose it over a time zone map would be easiest).If both times are between 10pm and 7am local time in a region, there's definitely an issue.Plus or minus 2 hours from that there may be an issue, but a less severe one.
Brigby said: Mburn7 said:Oh wow, congrats on the promotion! (at least I hope its a promotion and not just more work )I'd say an easier way to figure out which regions are most effective is to just figure out what the local time is when each event ends and when the last refresh goes live (superimpose it over a time zone map would be easiest).If both times are between 10pm and 7am local time in a region, there's definitely an issue.Plus or minus 2 hours from that there may be an issue, but a less severe one. Thank you! And not to worry. It's just different work, not more. Yes. Comparing event end times in different time zones will certainly be part of my methods used. Right now I'm working on comparing the results of A World Reborn (ends at 2am UTC) with The Dragon War (ends at 6pm UTC) to see how much that affects engagement in different and/or the same time zones.