4* Juggernaut details?
Comments
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He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.0
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Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.0 -
For match damage reduction abilities like this, does that percentage reduction occur before or after strike tiles are considered?0
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I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB4 -
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB1 -
Is the green boosted by Okoye? If so, dude. They only share one color0
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Given that Bishop has learned how to absorb impact energy, that actually sounds pretty appropriatetiomono said:
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB
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Wouldnt that be an infinite loop in comic terms? Or just blow up everything around them? I thought force thrown at juggs does not stop him.TPF Alexis said:
Given that Bishop has learned how to absorb impact energy, that actually sounds pretty appropriatetiomono said:
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB
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Okoye/Juggernaut is going to be a merciless play-up team. I'm hype to chase him when i'm done with Chavez/JJ 20 covers from now.0
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With Rogue, it happens to the total after they're considered. Stunning her makes that power not happenZootSax said:For match damage reduction abilities like this, does that percentage reduction occur before or after strike tiles are considered?0 -
Invisible Woman should get a damage multiplier against Bishop, all she needs do is surround his head with a force field bubble and he can absorb as much energy as he likes, it wont help with absorbing oxygen!TPF Alexis said:
Given that Bishop has learned how to absorb impact energy, that actually sounds pretty appropriatetiomono said:
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB
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tiomono said:
Wouldnt that be an infinite loop in comic terms? Or just blow up everything around them? I thought force thrown at juggs does not stop him.TPF Alexis said:
Given that Bishop has learned how to absorb impact energy, that actually sounds pretty appropriatetiomono said:
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB
Juggernaut has a magical force field AND is exremely durable. Hulk and Thor have actually both successfully "stopped" Juggs inthe comic books.Of course this version of Juggernaut is an even more powered up than normal one.1 -
In the sample node of S.H.I.E.L.D. Training, I noticed Juggernaut has a different title icon than the 1* version. That is the first time I can recall that happening, but I might be forgetting someone.
If someone gets a lucky early pull, does that mean he doesn't count as the "same character" when picking your team? Not that I can see a serious reason to field the 1* and 4* together.0 -
Eight Day Juggernaut is pretty powerful too.DAZ0273 said:tiomono said:
Wouldnt that be an infinite loop in comic terms? Or just blow up everything around them? I thought force thrown at juggs does not stop him.TPF Alexis said:
Given that Bishop has learned how to absorb impact energy, that actually sounds pretty appropriatetiomono said:
I guess you can stop the juggernaut. Dont even need to get his helmet off. Just have to let him punch bishop.KGB said:
I would imagine he will spend his life stunned by Bishop since his team damage component will constantly trigger Bishops passives in some form or another. Not to mention his massive match damage potentially causing Bishop to jump in front ala what happens to 5* players.bluewolf said:
Run him with Okoye or Gritty though.......definitely could be a problem. 21K health and 90% match dmg reduction too.tiomono said:He is in game now. You can see his skills there. 2 passives and an 11 cost blue. No effect on 5* meta probably but looks like a solid 4*.
KGB
Juggernaut has a magical force field AND is exremely durable. Hulk and Thor have actually both successfully "stopped" Juggs inthe comic books.Of course this version of Juggernaut is an even more powered up than normal one.0 -
I think this version might be possessed or something? Maybe that explains the different icon? Dunno.ZeiramMR said:In the sample node of S.H.I.E.L.D. Training, I noticed Juggernaut has a different title icon than the 1* version. That is the first time I can recall that happening, but I might be forgetting someone.
If someone gets a lucky early pull, does that mean he doesn't count as the "same character" when picking your team? Not that I can see a serious reason to field the 1* and 4* together.0 -
Yeah. He's possessed by an Asgardian spirit brought on by that hammer.DAZ0273 said:
I think this version might be possessed or something? Maybe that explains the different icon? Dunno.ZeiramMR said:In the sample node of S.H.I.E.L.D. Training, I noticed Juggernaut has a different title icon than the 1* version. That is the first time I can recall that happening, but I might be forgetting someone.
If someone gets a lucky early pull, does that mean he doesn't count as the "same character" when picking your team? Not that I can see a serious reason to field the 1* and 4* together.0 -
Yeah, I was just curious if the game is coded based on the Name pre-parentheses or if there might be a possible bug.0
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If the primary name is the same <Name> (Specific Descriptor), then you generally can't run characters on the same team.0
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There are a few examples. I think Ronin has a different Icon than the other iterations of Hawkeye. 5* Ghost Rider has a different Icon than 4* - though to be fair in this case they're very different people who are possessed by the Spirit of Vengeance, 5* Hulk has a "Bruce Banner" icon until he changes, I think that's it, but I could be missing someone.ZeiramMR said:In the sample node of S.H.I.E.L.D. Training, I noticed Juggernaut has a different title icon than the 1* version. That is the first time I can recall that happening, but I might be forgetting someone.
If someone gets a lucky early pull, does that mean he doesn't count as the "same character" when picking your team? Not that I can see a serious reason to field the 1* and 4* together.
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