starfall said: I'm so glad you spend all your time working on this rather than anything people care about.
wickedwitch74 said: The game freezes about 50% of the time that the LPS goes off. That's really a drag in competitive events. Have you corrected this problem?
ertaii said: It really feels great ! Well done Oktagon, thanks for listening to us.
Bil said: ertaii said: It really feels great ! Well done Oktagon, thanks for listening to us. Who did they listen to when they decided to set 6 hour charges on events? Who did they listen to when they decided to set last charges 4 hours before the end of an event instead of 6? I feel like my quality way of life has been far from being improved recently ... That's 1 step forward and 2 steps behind ... that new LPS or a golden edge on masterpieces just shows they forget to take off their earphones before listening to us ...
<a href="https://forums.d3go.com/discussion/79084/the-elderspark-crash-thread">https://forums.d3go.com/discussion/79084/the-elderspark-crash-thread</a><br>You could collect your findings there, if you like.
starfall said: I miss that little subgame we used to play where after the LPS ran out you'd use up the dozens of extra swaps you'd gained to get a match 5 because that would permanently deactivate the LPS and let you continue your turn indefinitely.I doubt anyone posted that bug. Why would you?
starfall said: Mburn7 said:Also, now that BSZ has been nerfed you're much less likely to get a million extra swaps at once. This is not true. You should experiment with Thousand Year Storm some more.
Mburn7 said:Also, now that BSZ has been nerfed you're much less likely to get a million extra swaps at once.