Loop Control System (7/17/19)
Comments
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starfall said:It's not really a loop detection system now, is it? It's just a long turn detector.
If I'm playing a long turn because I've gone off on one with BSZs and Stitches, I can end the turn myself at any time I like by declining to cast my spells. I don't need the loop detection system telling me that it's discovered a loop when it actually hasn't, do I?
So, I'd say, in order to detect an actual LOOP, rather than a long turn, you could start the timer from the last time the player provided an input, rather than the start of the turn.
But, please don't do that, because I don't actually care, and I really wish you'd stop tinkering with this thing.0 -
I have only a small comment. Greg still loops. He doesn't know how to hit the no button he has no fingers.0
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starfall said:I'm so glad you spend all your time working on this rather than anything people care about.
I am not even sure how this contributes to the discussion beyond being unnecessarily snarky towards the devs. I think this is something that needed to be addressed and I for one like the loop system.When I saw this after the update I was very happy about being able to continue loops that I enjoy playing out and still being able to stop when given the chance as well. I have seen plenty of complaints in here about endless loops prior the timer. Since its installment there has been a change in the meta to account for it and I for am grateful for that change.
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