KGB said: non-64bit devices are no longer supported.
Kalidor said: KGB said: non-64bit devices are no longer supported. Ignoring the Kindle part of this statement, could you please explain where it says non-64bit devices will no longer be supported? Google's statement on this is that "Play will continue to deliver apps to 32-bit devices. This requirement means that apps with 32-bit native code will need to have an additional 64-bit version as well". As far as I understand it, this means that 32bit devices would still be able to run MPQ without any issues and it is the game developers who have *chosen* to not support 32bit architecture beyond R180. Without any statement of their intent.I have an older tablet (Not a kindle) device that was playing the game perfectly until this release. No statement about 32bit support withdrawal has been made other than the kindle one, which could be for kindle specific reasons as far as anyone knows.So, KGB - if you have any official statement about the global withdrawal of 32bit support, I'd really like to read it. Thanks.
Google and Amazon aren't the blocker here. If the developer was willing to continue publishing 32-bit binaries, either store would continue delivering them to customers.
The problem is that the developer or publisher has decided that they only want to submit one build. Since they're now required to ship a 64-bit build (or will be very soon), they've cut their 32-bit customers loose.
What compounds the problem is that this is an online multiplayer game where everyone should be running the same version to maintain fairness and support new characters. So even if the store serves up the last uploaded 32-bit build, you won't be able to connect and play the game.