To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.
All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless).
Machine said: To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless).
starfall said: wereotter said: Machine said: To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless). This is a potential long-term problem. I get the impression they're going to use vanguards more in the future, yet nothing from Origins can interact with them. This means that they're going to introduce an ongoing game mechanic while forcing players to constantly get new cards in order to do anything about it. If they print as many cards which affect only Vanguards in future sets as they did in this one, it won't be a problem. There are way too many of these cards in WAR, and unfortunately almost all of them are too niche in their use to be playable.
wereotter said: Machine said: To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless). This is a potential long-term problem. I get the impression they're going to use vanguards more in the future, yet nothing from Origins can interact with them. This means that they're going to introduce an ongoing game mechanic while forcing players to constantly get new cards in order to do anything about it.
starfall said: wereotter said: starfall said: wereotter said: Machine said: To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless). This is a potential long-term problem. I get the impression they're going to use vanguards more in the future, yet nothing from Origins can interact with them. This means that they're going to introduce an ongoing game mechanic while forcing players to constantly get new cards in order to do anything about it. If they print as many cards which affect only Vanguards in future sets as they did in this one, it won't be a problem. There are way too many of these cards in WAR, and unfortunately almost all of them are too niche in their use to be playable. Yes, but it's still a problem if you have to pull new cards every time a set comes out to deal with an evergreen game mechanic. It would be like if there was no support destruction or no creature destruction abilities in Origins at all so you were forced to keep current on every new set of cards just to play the game at all.My opinion remains that if you're going to have a set of evergreen mechanics and an evergreen set, then that set has to have ways to interact with the mechanics. I don't think it's a problem as long as decent control cards are printed at common and uncommon, like Demolish was.In fact, if they're planning to run more Block events like like RaW, they should probably get into the habit of printing everything that's necessary to make the game function in each block; WOTC do that with paper, after all.
wereotter said: starfall said: wereotter said: Machine said: To make things worse, Demolish will cast if only an enemy Vanguard is on the board. This should be fixed, just like when Demolish was able to target indestructible gems.All these cards that ONLY interact with Vanguards seem to be very meh at first sight. I don't see myself including cards just to counter someone using a Vanguard. Maybe I will if the meta changes, but right now all these cards seem pretty underwhelming (next to useless). This is a potential long-term problem. I get the impression they're going to use vanguards more in the future, yet nothing from Origins can interact with them. This means that they're going to introduce an ongoing game mechanic while forcing players to constantly get new cards in order to do anything about it. If they print as many cards which affect only Vanguards in future sets as they did in this one, it won't be a problem. There are way too many of these cards in WAR, and unfortunately almost all of them are too niche in their use to be playable. Yes, but it's still a problem if you have to pull new cards every time a set comes out to deal with an evergreen game mechanic. It would be like if there was no support destruction or no creature destruction abilities in Origins at all so you were forced to keep current on every new set of cards just to play the game at all.My opinion remains that if you're going to have a set of evergreen mechanics and an evergreen set, then that set has to have ways to interact with the mechanics.
madwren said: To their credit, they did give everyone a free Vanguard support destroyer (Ugin the Ineffable) and there is an uncommon Vanguard destroyer (Despark) that seems pretty solid. However, every silver bullet you put in a deck dilutes its effectiveness. Surely, they know this, and are deliberately attempting to force you to choose what your deck combats, rather than having a one-size-fits-all solution.