Viorala wrote: Who is coming up with the lingo, stop.
ihearthawthats wrote: Ladder attacked me 3 times in the last 10 mins Please give us another Lightning Rounds. I need to tank my matchmaking score. I want Spidey badly and have no usable 3-stars. I don't understand why a 3-star tourney rewards with 3-stars. IMO you have to allow people to move up, i.e. 1-star rewards 2-stars, 2-star rewards 3-star, etc. The people with the best chance of winning are those with max level Spidey already.
Viorala wrote: Ruval wrote: I've starting to get more familiar with the lingo of the game - tanking being a common one that throws people off. What is rubberbanding in the PvE events? Oh man, OFF TOPIC but the lingo here pushes my buttons. Who is coming up with the lingo, stop. It's the equivalent of Lazy Thor for gamer speak. I mean, coming from the MMO world tanking means taking all the damage so naturally before I found the forum I called the character on the team taking the most tiles and thus damage "tanking". I see I'm not the only one here who does that. And rubberbanding meant an fps problem where you ended up in the spot you were seconds earlier, basically rubberbanding time and space with the game because of internet problems. I don't even see a relation from what the situation is in MPQ PVE to the term rubberbanding. Find new words or make one up, geez guys.
Ruval wrote: I've starting to get more familiar with the lingo of the game - tanking being a common one that throws people off. What is rubberbanding in the PvE events?
Cryptobrancus wrote: Rubberbanding with no context makes me imagine something bouncing back and forth but generally coming back to center.
beezer37_84 wrote: Cryptobrancus wrote: Rubberbanding with no context makes me imagine something bouncing back and forth but generally coming back to center. Yeah, and I think that works so well for me because in one of the earlier events when rubberbanding was introduced there was a crazy yo-yo effect: "I'm in first? Well now all the missions are 1 point." Waits a few minutes... "Someone passed me, yay for 500 point missions again! Darn, now I'm in first again." Waits a few minutes... Plus IceIX used the term so I didn't have a chance to associate it with anything else.
Impulse wrote: Also, if it were, a campaign to change a term in popular use is doomed to failure.
Viorala wrote: Impulse wrote: Also, if it were, a campaign to change a term in popular use is doomed to failure. Well that's just your negatorvosity talking.
jozier wrote: Every node has a number of stacks, (typically 5 or something like that, I haven't ground one down in a while). Each stack you beat refreshes after 12 hours. If you had a stack of: 1000 800 600 400 200 If you beat the mission 3 x 5 in minutes, you'd be on stack 400 for the next battle. After 12 hours, you'd get back to 1000. However, if you played stack 400 2 hours after you beat the first three, you'd be on stack 200. After 12 hours, you'll have refreshed 3 stacks (400, 600, 800) but it will be 14 hours after you first played (12 hours after you last played) for stack 1000 to return.
Jathro wrote: ^ Doesn't take into account scaling, but that's it in it's simplest form. EDIT: What i mean to say is that your values per play will vary based on outside forms like community performance. Right?