What is 'Rubberbanding'?

I've starting to get more familiar with the lingo of the game - tanking being a common one that throws people off.

What is rubberbanding in the PvE events?

I'm aware of the following - maybe I don't have all this correct:
- Subevents will 'reset' in points perioidically
- They are worth the most points just prior to the reset
- You get the most points if you do a full clear of all nodes just prior to the reset.
- If you do a full clear of all nodes before a few of the resets, you'll probably do pretty well

I don't know where rubberbanding comes into this or why people are saying just doing the last clear right before the reset is usually good enough to get a good rating. Is the last reset worth more points than the others?
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Comments

  • To put it simply, the further you are behind the points leader in an event, the more points you get. (There's some more complexity to how this "rubberbanding bonus" works, but that's it in a nutshell)

    Thus, very broadly speaking, the later you complete a node, the more points you get for it.
  • Rubberbanding is a method D3 use to try and give everyone a chance to score well in the events. In practical terms, what this means is that the further behind the overall leader you are in an event, the more points you'll get for each mission. Each mission has a base score, and will then have a multiplier applied to it (a maximum of 10 I believe). The multiplier will change depending on how far behind the leader you are.

    As a rough example, let's say you are miles behind the leader, and you are doing a mission with a base value of 300 points. With a multiplier of 10, that mission will actually be worth 3000 points to you. If you are in the top 10 overall, you might find that mission is only worth a little more than 300 points.

    This is why it's better to play closer to the refresh, as it means you'll be further away from the leaders, giving you the best multiplier and therefore the best points for your missions.

    There are more maths behind it than I've gone into here, but that's the basics of it icon_e_smile.gif
  • What is rubberbanding in the PvE events?
    The further behind the top ranks you are, the more points nodes will be worth. This makes it easy to jump up from a low position to a high one without playing many matches, but it gets harder as you begin to move towards the very top.

    To see it in action during PvP, look at one node, beat a different one, then look back at the first node. You should probably see its point total go down.
  • There is a base point value for each node that decreases each time you complete it for example 100, 80, 60, 40, 20. This resets after a time usually 8 hours after the last time you cleared that mission.

    There is also a rubberbanding multiplier on that base value that is based on number of points behind the leader you are. If you are very close in points to the leader there is no modifier. If you are far behind the multiplier will reach 10x.

    So if you are far behind that 100 point node will now be worth 1000, 800, 600, 400, 200

    usually what people see is as they complete these high value missions they come closer to the leader and their multiplier goes down so it would really look like 1000, 775, 530, 308, 82 or something odd like that

    Hope that is helpful
  • Thanks to everyone for the quick replies. I get it now - essentially, when I see points increasing it's not increasing over time. If I'm staying in the same place (0 points), over time the leader is probably getting further away from me points wise, thus increasing that multiplier and the points of each node.

    Does this affect how you should approach the order you do nodes in as well? If I'm doing a first clear, I'm on a fixed path. But if I've done a full clear already. Let's say I did an early full clear of the nodes.

    Let's say I have nodes worth 20, 30, and 100. I'm at a 5.0 multiplier

    1) Can I actually see these values anywhere? I assume I'd just see 100, 150 and 500 point rewards)
    2) Anyone know if the order matters for these? If I do the 100 point one first, my multiplier wouldn't go down much. Maybe it's a 4.8 now, then I do the 500 pointer. Or is it better to do the big value ones first - you'll affect your multiplier more, but you got the biggest bang for the buck, i.e. I get the 500 right now, but maybe my multiplier drops to 4.2
    3) Is the reset time always 8 hours? Can it be seen?
    4) My wife loves the PvE events and will pick up MPQ and grind away whenever she has some free time. Is this hurting us in any way? I.e if you do a full clear 4 hours before a node reset AND a full clear 10 minutes before it ends is that better, worst, or roughly equal to just doing a single clear before it resets? What about doing a clear four hours before the end of a reset and then not touching it again until during the next reset period - compared to skipping the first cycle entirely and only doing some in the 2nd cycle? Is there ever a case where putting in effort actually moves you backwards (vs being just 'less efficient'?)

    Sorry for all the details questions - I like game mechanics!
  • here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    1. You just see the point rewards. Normally if you have pretty rounded numbers like 20,30 and 100 you are either at 1x or 10x multiplier. It's unlikely that you land smack on any other whole number multiplier.
    2. Yes Order matters, but not a lot. Before you exhaust the 10x multiplier it doesn't matter and when you are at the 1x multiplier it doesn't matter. In between those two the higher a value mission you can do the better. There was math done in another thread somewhere that explains it, but it boils down to the ratio of base points vs bonus points you expend going from 10x to 1x.
    3. No and no. Different events have different reset times. Watch the event threads, as soon as someone knows they post it.
    4. No, she is helping. The way to score highest is to clear as many times as possible, and finish as close to the end of the event as possible. The most efficient way is to try and clear only once and use as much rubberband as possible. But if you have extra time to kill you do get extra points. Plus she generates ISO and will pick up more of the mission bonuses than you will on one madcap clear at the end.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.
  • Yeah to get everything out of it there is a lot to read and process there icon_e_smile.gif
  • Eddiemon wrote:
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.

    It's actually better to do the smaller missions first a lot of the time.
  • Eddiemon wrote:
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.

    Wading through the math thread now. I feel like my team is almost, kinda getting competitive and I'm considering dropping cash to get at least one decent 3* to a competitive level. I have a 5/5/1 The Hood who is 95 now, but he's not good enough to lead the charge on a team, I need a damage dealer. So considering dropping $$$ into the punisher
  • Ruval wrote:
    So considering dropping $$$ into the punisher

    Good choice!
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    jozier wrote:
    Eddiemon wrote:
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.

    It's actually better to do the smaller missions first a lot of the time.

    You need to take that in context with this:
    Yes Order matters, but not a lot. Before you exhaust the 10x multiplier it doesn't matter and when you are at the 1x multiplier it doesn't matter. In between those two the higher a value mission you can do the better. There was math done in another thread somewhere that explains it, but it boils down to the ratio of base points vs bonus points you expend going from 10x to 1x.
  • jozier wrote:
    Eddiemon wrote:
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.

    It's actually better to do the smaller missions first a lot of the time.

    I'm taking this as a case study - you don't note when this 'a lot of the time' is. So I thought about it.

    The math thread seems to be saying your multiplier is roughly [points behind the leader] / 400.

    So if you are 4500 point behind the leader and have a mission worth 400 points and one worth 1000. It's better to do the 400 first. In that case, you'll have your 10.0 multi for both. But if you did the big'un first, you'd have a 3500/400 = 8.75 multi for the lower mission and it would now be worth 350 points. You cost yourself 50 points doing the big one first.

    Do I win a cookie?

    Or maybe a blue BP cover? icon_e_biggrin.gif
  • Rubber banding is what Bagman does to Invisible Woman when no one is looking. ._.
  • Unity wrote:
    Rubber banding is what Bagman does to Invisible Woman when no one is looking. ._.

    I knew it was Reed Richards underneath that bag, I just knew it.

    Thank you for saving Spidey's reputation!
  • Eddiemon wrote:
    jozier wrote:
    Eddiemon wrote:
    here is an older topic with a detailed analysis of the first Hulk event

    viewtopic.php?f=7&t=2945&hilit=rubberbanding+math#p44655

    Ah the memories. Nemek's initial post is good, but you need to get down to the math later in the thread if you want to understand why you do bigger missions first.

    It's actually better to do the smaller missions first a lot of the time.

    You need to take that in context with this:
    Yes Order matters, but not a lot. Before you exhaust the 10x multiplier it doesn't matter and when you are at the 1x multiplier it doesn't matter. In between those two the higher a value mission you can do the better. There was math done in another thread somewhere that explains it, but it boils down to the ratio of base points vs bonus points you expend going from 10x to 1x.

    I was observing some of the changes in the Heroic Oscorp event. I was at max rubberband at one point. My last mission was worth 1500.

    I had two Jugg missions to start worth about 300 points each.

    After the first Jugg mission, I gained 300 points, my last mission dropped to 1425 or so. I did the next 300 point jugg mission, my last mission then dropped to 1375 or so (numbers are approximate but fairly close).

    I gained 600 points while only losing 125 possible points off my main mission.

    Had I done that main mission first, it's possible that my two jugg missions would have dropped more than the loss on my last mission given the significantly increased proximity to the leader.

    I haven't bothered to do the math, but in any event you only really optimize for a few points playing perfectly and that's rarely necessary.
  • Nemek
    Nemek Posts: 1,511
    There's also a great topic on rubberbanding in the Tips and Guides section called The secret art of rubberbanding:

    http://www.d3pforums.com/viewtopic.php?f=6&t=4961

    For the 'math' stuff, the constant looks to have changed from 400 to 625 the last time I checked it during the Hulk event.
  • Nemek wrote:
    There's also a great topic on rubberbanding in the Tips and Guides section called The secret art of rubberbanding:

    http://www.d3pforums.com/viewtopic.php?f=6&t=4961

    For the 'math' stuff, the constant looks to have changed from 400 to 625 the last time I checked it during the Hulk event.

    Ooh, Nemek himself replied. Thanks! I'd gone through the 'way too much math' thread linked above, but I'll check that other one out now.

    And thanks for the tip re: the constant changing to 625, I'll pass that on. My wife is a stay-at-home mom and we share the account on steam, so she's at home playing in between actually getting mom-stuff done and I just told her it was 400.
  • Ruval wrote:
    I've starting to get more familiar with the lingo of the game - tanking being a common one that throws people off.

    What is rubberbanding in the PvE events?

    Oh man, OFF TOPIC but the lingo here pushes my buttons. Who is coming up with the lingo, stop. It's the equivalent of Lazy Thor for gamer speak. I mean, coming from the MMO world tanking means taking all the damage so naturally before I found the forum I called the character on the team taking the most tiles and thus damage "tanking". I see I'm not the only one here who does that.

    And rubberbanding meant an fps problem where you ended up in the spot you were seconds earlier, basically rubberbanding time and space with the game because of internet problems. I don't even see a relation from what the situation is in MPQ PVE to the term rubberbanding.

    Find new words or make one up, geez guys.