starfall said: jimpark said: I don't like nerfs.. well, most nerfs. I am against nerfs as the first order of things to be done. Honestly I don't understand why buffs can't be implemented first.There are a large magnitude of horrendously underwhelming cards amongst a sea of mediocre cards. If the power level of some cards were increased, perhaps it would open up more options. I am not suggesting we start creating BSZ magnitude cards; but, if the meta was more concentrated with good, higher performing cards, it could open up the meta a bit more than the aforementioned "broken meta warping" deck styles. And wouldn't it help the "these cards are both great.. oh, I don't know which card would be better!" vs "well, this card is a guaranteed pick for my deck" situation as well? The thing about buffing all the commons is that it doesn't change the game at all for anyone who has a handful of decent rares to play with... and that's most players of the game. Believe me, it irritates the hell out of me that with every set we get swathes of new unplayable commons and uncommons, but balancing these cards well would take time and not change the experience of the game substantially for the majority of players, so Oktagon won't do it. As things stand, they can put a bare minimum of work into producing the majority of each set and get away with it, and so they'll continue to do so.And, again, buffing mediocre cards to a level below BSZ to any significant degree just creates cards that we won't play with when we can play with BSZ, and as such it's not worth Oktagon's time to do. Here's a player from just this week noting that he really doesn't see a lot of people playing SOI powerhouse Behold the Beyond:https://forums.d3go.com/discussion/comment/872459/#Comment_872459
jimpark said: I don't like nerfs.. well, most nerfs. I am against nerfs as the first order of things to be done. Honestly I don't understand why buffs can't be implemented first.There are a large magnitude of horrendously underwhelming cards amongst a sea of mediocre cards. If the power level of some cards were increased, perhaps it would open up more options. I am not suggesting we start creating BSZ magnitude cards; but, if the meta was more concentrated with good, higher performing cards, it could open up the meta a bit more than the aforementioned "broken meta warping" deck styles. And wouldn't it help the "these cards are both great.. oh, I don't know which card would be better!" vs "well, this card is a guaranteed pick for my deck" situation as well?
Laeuftbeidir said: "you don't have to play bsz if you think it's too good" is an argument I am not able to wrap my head around. It's a prisoners dilemma - if you're competitive, there are two reasons not to play it : you don't own it or the node has a spell limitation.
starfall said: Aeroplane said: Last will be how much time do people have to defeat a 400-hp boss navigating through all the bugs. Would you rather play a sped up deck where you almost win at 10 mins or slog through 30-40 mins only to lose or freeze up. Let's face it that this game's stability has only gotten worse as from my coalition members stating that they might take a break. Obviously, if they changed the cards we have to work with, they'd have to change the challenges they set us as well.If they cut the power level of the top tier of cards, then they'd have to correspondingly cut the difficulty of the hardest PvE levels. With a bit of luck, this would mean no more 30 minute laggy slogs through levels filled with energize gems.
Aeroplane said: Last will be how much time do people have to defeat a 400-hp boss navigating through all the bugs. Would you rather play a sped up deck where you almost win at 10 mins or slog through 30-40 mins only to lose or freeze up. Let's face it that this game's stability has only gotten worse as from my coalition members stating that they might take a break.
nerdstrap said: Any talk of balance has to keep in mind that this game is Magic: The Gathering inspired and not Magic: The Gathering. It should be QUICK. If a match takes longer than 5 minutes, I am instantly annoyed no matter the outcome.A match 3 gem game is, at its core, a game of combos and cascades into OVERWHELMING outcomes! Sometimes, the overwhelming outcomes are negative, but a majority of times, the super comboriffic events inspire joy and create long term investment (going on 3 years here).
starfall said: Did anyone play this game at the beginning, when only Origins existed? Remember how there were no combos? Remember how you alternated turns with your opponent?Remind me, did the game die then?
Outersider said: BSZ is truly the card that needs a nerf. The others I honestly don't encounter much. but BSZ is too damn powerful once it's played then 90% of the time the game is over. Yes it is beatable but usually only by pure luck. In training games If it's played I just quit and go on to the next game as its a waste of my time to continue. I think reducing it to 6 is actually a perfect solution.
starfall said: soultwist said: How come Rising Tensions only costs 20 mana crystals? It would be a bargain at 40? (am I doing this thread right?) Are you suggesting that the last few posts have been irrelevant? Let me make explicit why they aren't:We've been seeing comments like this throughout this thread: Aeroplane said: People would spend less money not having to chase these good cards. Theros said:Nerfing will actually cause more harm to the community so its best to late it rotate out. The implication is that the game will suffer as a result of nerfing, or even just from being balanced in the first place.The history of the game is evidence that the opposite is the case.
soultwist said: How come Rising Tensions only costs 20 mana crystals? It would be a bargain at 40? (am I doing this thread right?)
Aeroplane said: People would spend less money not having to chase these good cards.
Theros said:Nerfing will actually cause more harm to the community so its best to late it rotate out.