Gilesclone said: I think BSZ actually makes the games last longer. Waiting fo all the loops to finish takes longer than just playing the turns normally. I had a single turn last over 30 minutes this morning. Without BSZ I probably could have finished the entire game in less than 10.
starfall said: Gilesclone said: My point being, changing the max X on BSZ to 6 probably won’t slow the game down and it might even make it faster. Behold the Beyond is a broken card.
Gilesclone said: My point being, changing the max X on BSZ to 6 probably won’t slow the game down and it might even make it faster.
Mburn7 said: starfall said: Gilesclone said: My point being, changing the max X on BSZ to 6 probably won’t slow the game down and it might even make it faster. Behold the Beyond is a broken card. Is it? I rarely see it used outside Ob decks and the occasional control (since there are a lot of legacy kill/discard spells for <6 mana), and as far as I know there aren't any busted loop/combos with it. But besides that point, making BSZ into a slightly worse version of BtB is kind of what I was going for. Its a masterpiece; it should be powerful. But if you cap the mana at 8 you prevent a lot of the loops you would use it for, which is really all we can ask for at this point.
Tremayne said: Theros said: ...The dailies are extremely grindy especially with the addition of 2 TGs. Despite all them BSZ, deploy and what have you, many can't keep up with dailies. To make it easier, I have been ignoring TGS altogether. We have our hands full with ToTps and RT alone. ... You do know there are other players than you in this game, right? If I was starting out in MTGPQ, I think I would be happy to be able to play two TG’s a day and totally ignore TOTP and possibly RT.
Theros said: ...The dailies are extremely grindy especially with the addition of 2 TGs. Despite all them BSZ, deploy and what have you, many can't keep up with dailies. To make it easier, I have been ignoring TGS altogether. We have our hands full with ToTps and RT alone. ...
jimpark said: I am seeing a lot of things along these lines and here are my thoughts - not attacks! If they possibly are in any way come off as attacks, I apologize in advance; but, as always, never my intent "I find a challenging game to be much more fun than an easy one" - MburnYes, I agree with this sentiment. However, this does not apply to everyone. But more importantly, it does not apply to every single moment of my life in this game. There are times I want to get stuff I do over and over again done with quickly, so that I can spend more time on the things I enjoy in the game. A crude example would be playing my TotPs games quickly so that I can brew fun decks in TG (which later may be tested in other events). I used this example because if I said TG, people would provide the rebuttal "you don't have to grind the 10 TG crystals, its not worth it, yada yada""When there are a couple easy-win cards floating around it makes the game less enjoyable for everyone, since it removes creativity from deckbuilding" - MburnAlthough, I can agree with this sentiment. I believe this is completely relative to the individual. There are certainly people that like these so called "easy-win" cards and enjoy that quick kill. The challenge was in building the right deck to get that super safe, fast, efficient kill deck, which can be argued required some creativity to achieve. Also, making the game less enjoyable for everyone because of this is relative as well. The situational requirements for a combo deck to actually combo off in the AIs hands is usually very low, aside from a handful of almost fully automated decks such as Kiora gem conversion, ID low cost spells, Sunbird derivatives, and now "Naru-plicate." But even these decks are not always 100% guaranteed to hit off in the AIs hands. Furthermore, there could possibly be a group pf players who prefer these decks as challenges to play against. "And as I have been saying for a while, if spending an hour or two a day on a mobile game is so horrible, maybe you shouldn't be playing that game. If it isn't enjoyable to you, why bother?" - MburnAlthough, I can follow the logic and understand your point of view. This is a very narrow viewpoint. Perhaps there are people with more demanding jobs and more family things to address? Perhaps they do want to play the game but simply their real life doesn't allow for it? People have different circumstances which needs to be accounted for. Perhaps a particular player really enjoys the game but due to working 10-12 hours a day for a new project is unable to muster but less than 1 hour a day for this game? However, they still want to get some new cards to play with in the future so that requires them to grind. But the problem repeats: don't have much time to grind... but need new cards to play fun new things.. and round and round we go. Or perhaps they enjoy a different aspect of the game from what conventional people/players like? Perhaps they enjoy breaking the game but there isn't anything to really break anymore and so they are grinding for that future card to break? I mean the possibilities are endless as to the motives and circumstances...If we all don't have jobs, school, families, need to eat, sleep, shower, fine load the game up with all kinds of time consuming stuff; but, the reality is that this is not the case. "You do know there are other players than you in this game, right?" - TremayneYes, I do. However, this is a question that can be asked from any point of view. Case in point, I could ask you the same, "You do know there are other players than you in this game, right?" And I would be asking you this question from the opposite perspective of you since I feel that you are not acknowledging these "other player's (i.e. me)" opinions. "If I was starting out in MTGPQ, I think I would be happy to be able to play two TG’s a day and totally ignore TOTP and possibly RT." -TremayneYes, I agree. If I was starting out, I would be happy to play 2 TGs because I probably wouldn't stand a chance in TotPs as a player just starting out. Additionally, the two TGs provide free crystals which are needed to help me get a better card/PW collection; whereas, TotPs costs me resources. Also, if i was starting out, my games would be significantly longer than a veteran player as I would probably be using handicapped cards like 2/2s for 12 mana. And I am pretty sure these new starting players are striving for stronger and better cards to kill faster and more efficiently. So now as a veteran player I am pretty sure I don't want to play handicapped 2/2s for 12 mana because I played and collected cards for the purpose of not having to go back to that. Think of it this way, in an RPG, I have:1) lvl1 stick, 2) lvl 5 hammerI want to go farm some exp or loot/resources... I am NOT going to use the lvl1 stick when I have a lvl 5 hammer to grind the same area over and over and over again. Translation: I am not going to use orchard spirit when I have woodland colossus in order to grind TG over and over again. "For example, I don't have... any of the cards mentioned in this thread, and I have absolutely no problem knocking out both TGs and RT in a day." - OmegaLolrusYes, I agree. Many of us have no problem knocking out both TG and RT in a day. The question is really, do I have the time? Perhaps your schedule allows you to; however, this does not address the multitude of people who play this game and their many different schedules and life events. Also, for some of us. It is not a matter of being able to do it. Its a matter of, is the time to do it worth it or can I do it in an amount of time that I feel is worth it. And this scale is different for everyone. A person who works as a lawyer isn't going to be happy with working 8 hours and getting paid minimum wage, no? Just the same way, I am a veteran player that isn't happy with playing TG for 30 mins to get 10 crystals - I've already been there. I'd rather spend 30 mins on TotPs to get pinkies than TG.. so on and so forth does the logic go. Another way to think of it is: If I ride this taxi for 20 dollars to save 30 mins of my time when I make 40 dollars in 30 mins. Well by riding this taxi, I have effectively saved 30 mins which could be used to make 40 dollars minus the 20 dollar tax ride. I net 20 dollars. However, someone else may think, its a waste cause that extra 30 mins saved isn't going to be used for work anyways.. so on and so forth.. many perspectives. "I simply can’t understand why anyone wants to complain about there is something to play in the app." - TremayneI agree. But there are people with OCD and other personality traits (completionism/perfectionism) that may make it harder for them in real life.. Despite this, I don't believe its about having something to play as much as it is the comparative amount of time this game absorbs in relation to the rewards. We all know that laid-back game, where you just need to login and complete like 10 mins worth of play and you are done for the day! Additionally, maybe its about what they want to play? Some people want to play fun cool decks but when you have time constraints you work on the things that must be done first. Its like a task/priority list. Step 1. finish all dailies. Step 2. play fun stuff I enjoy. And just maybe in the past they tried doing Step 2 first but found that it sometimes caused them to not be able to finish the "grind" for rewards because it took too long and they just simply didn't have the time. I just went though the comments in chronological order and got this far. I'm sure there are more I could write but I'll end here for today. You guys make good points and I understand what you guys want. I also understand the need for it. But, why is the reverse side not being understood as well? People want to be understood and acknowledged not shunned as wrong. So let us all hold hands.. and open our hearts.. i mean.. points of view! Okay, maybe not the holding hands part unless you like profusely clammy hands