I think what they're talking about is that up until this point, Rising Tensions has been rewarding 200 runes per objective accomplished. So for Selesnya, for example, we would get 200 for winning, 200 for summoning more than 10 creature tokens, and another 200 for summoning two or more creatures with cost 16 or more.
In Rising Tensions: Rakdos, we only got the 200 for winning, not the other 200 for the other objectives.
Mooninja said: Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.
Mburn7 said: Mooninja said: Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off. I don't get what you mean. A month of farming for a 2 color walker isn't that bad at all. A month of farming for a 3 color walker is super fast.We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone.
Stalker said: Mburn7 said: Mooninja said: Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off. I don't get what you mean. A month of farming for a 2 color walker isn't that bad at all. A month of farming for a 3 color walker is super fast.We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone. I left other phone games when they require you to be plugged into a wall all day or carry a heavy external battery, and commit too much time to keep up.This is no different.pretty safe bet that most are casual and heavily dislike every aspect of a mobile game being locked behind grinding or rng walls.
Mburn7 said: Stalker said: Mburn7 said: Mooninja said: Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off. I don't get what you mean. A month of farming for a 2 color walker isn't that bad at all. A month of farming for a 3 color walker is super fast.We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone. I left other phone games when they require you to be plugged into a wall all day or carry a heavy external battery, and commit too much time to keep up.This is no different.pretty safe bet that most are casual and heavily dislike every aspect of a mobile game being locked behind grinding or rng walls. I don't agree with this assessment at all.If you want to play both Training Grounds, Rising Tensions, and whatever other event is running (if there is one) equates to roughly 2-3 hours and 10-30% battery per day (depending on phone and deck speed).With only that amount of playing (AKA no grinding) someone in a decent coalition who gets decent individual rewards can get a Premium Pack every week or two, an Elite pack every 2-3 weeks, and enough runes to max out a dual color walker every 3-4 weeks or so (I don't track my rune gains that much since I don't really care, so this may be more like 4-5 weeks)That combined with the ability to craft a new non-dupe standard mythic once every week (every 10 business days if you don't open any packs at all and just play Rising Tensions daily) means this is by far the most free-to-play mobile game I have ever seen, although I will admit I have seen just a very small subset of mobile games. I understand that not everyone wants to spend 3 hours a day playing a mobile game, but I would hardly consider that "locked behind a grinding wall"
arNero said: Wait... what?Damn, I didn't pay attention.... GRN Rising Tension was my favorite daily event thanks to the potential of getting 600 runes per win, and now they're removing THAT?I'll say I disagree with this change.
tfg76 said: While slightly off-topic, I'd rather see the whole Rune concept be removed, in favor of auto-levelling planeswalkers as you play with them. In essence, it would be the planeswalker gaining experience, not "you".