Rising Tensions Runes Nerf: Mistake or Intended?
Theros
Posts: 490 Mover and Shaker
I noticed that the amount you get per win in RT with completed objectives has been reduced from 600 to 200. Previous version of RT was a positive step forward.
@Brigby can you please please confirm if the nerf was a mistake or intentional?
If intentional, what is the reason behind that? Anything in particular ?
@Brigby can you please please confirm if the nerf was a mistake or intentional?
If intentional, what is the reason behind that? Anything in particular ?
3
Comments
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Yeah want to know if greed is coming back or not myself0
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I KNEW something was different... I couldn't put my finger on it.
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Hi everyone,
The amount received per win in Rising Tension has always been 200 Mana Runes.
There were no changes related to this.
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I think what they're talking about is that up until this point, Rising Tensions has been rewarding 200 runes per objective accomplished. So for Selesnya, for example, we would get 200 for winning, 200 for summoning more than 10 creature tokens, and another 200 for summoning two or more creatures with cost 16 or more.
In Rising Tensions: Rakdos, we only got the 200 for winning, not the other 200 for the other objectives.
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Exactly. 200 per objective made rune farming engaging and doable. Farming up enough runes to level Sarkhan will take an age and a half even with out this change, but it would be a lot more enjoyable and a bit quicker. Terrible change.
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Edited my post. I forgot to specify the 200 runes for secondaries0
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Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.0
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Mooninja said:Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.
We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone.1 -
I also hope they return it to the way it was previously; granting 200 runes per objective for a potential of 600 runes per match.
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Mburn7 said:Mooninja said:Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.
We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone.
I think the point was as a casual player i can play tensions less to farm. Now to get what it used to give I have to play it 2x as much to equal one original play through.
It comes down to what makes a mobile game mobile? What are the majority of players, casual, or committed?
I left other phone games when they require you to be plugged into a wall all day or carry a heavy external battery, and commit too much time to keep up.This is no different.
pretty safe bet that most are casual and heavily dislike every aspect of a mobile game being locked behind grinding or rng walls.0 -
Stalker said:Mburn7 said:Mooninja said:Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.
We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone.
pretty safe bet that most are casual and heavily dislike every aspect of a mobile game being locked behind grinding or rng walls.
If you want to play both Training Grounds, Rising Tensions, and whatever other event is running (if there is one) equates to roughly 2-3 hours and 10-30% battery per day (depending on phone and deck speed).
With only that amount of playing (AKA no grinding) someone in a decent coalition who gets decent individual rewards can get a Premium Pack every week or two, an Elite pack every 2-3 weeks, and enough runes to max out a dual color walker every 3-4 weeks or so (I don't track my rune gains that much since I don't really care, so this may be more like 4-5 weeks)
That combined with the ability to craft a new non-dupe standard mythic once every week (every 10 business days if you don't open any packs at all and just play Rising Tensions daily) means this is by far the most free-to-play mobile game I have ever seen, although I will admit I have seen just a very small subset of mobile games. I understand that not everyone wants to spend 3 hours a day playing a mobile game, but I would hardly consider that "locked behind a grinding wall"1 -
@Oktagon_Daiane The 200/200 runes for secondaries were removed
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Wait... what?
Damn, I didn't pay attention.... GRN Rising Tension was my favorite daily event thanks to the potential of getting 600 runes per win, and now they're removing THAT?
I'll say I disagree with this change.1 -
Mburn7 said:Stalker said:Mburn7 said:Mooninja said:Really would like to hear something about this change. I’m only recently returned and already considering leaving again simply because of the oppressive rune farm. New players have so many pitfalls to avoid. A catch up mechanism is desperately needed here. There is no point in saving for a planeswalkers when it can take a month of farming to top them off.
We are getting runes faster than we have at any point since quick battle, and for someone who wouldn't be playing 100 qb fights a day it is even faster than that. If you think every walker should just start at level 60 just say that, don't make it about rune accumulation, which Oktagon has done a great job at making easier for everyone.
pretty safe bet that most are casual and heavily dislike every aspect of a mobile game being locked behind grinding or rng walls.
If you want to play both Training Grounds, Rising Tensions, and whatever other event is running (if there is one) equates to roughly 2-3 hours and 10-30% battery per day (depending on phone and deck speed).
With only that amount of playing (AKA no grinding) someone in a decent coalition who gets decent individual rewards can get a Premium Pack every week or two, an Elite pack every 2-3 weeks, and enough runes to max out a dual color walker every 3-4 weeks or so (I don't track my rune gains that much since I don't really care, so this may be more like 4-5 weeks)
That combined with the ability to craft a new non-dupe standard mythic once every week (every 10 business days if you don't open any packs at all and just play Rising Tensions daily) means this is by far the most free-to-play mobile game I have ever seen, although I will admit I have seen just a very small subset of mobile games. I understand that not everyone wants to spend 3 hours a day playing a mobile game, but I would hardly consider that "locked behind a grinding wall"
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arNero said:Wait... what?
Damn, I didn't pay attention.... GRN Rising Tension was my favorite daily event thanks to the potential of getting 600 runes per win, and now they're removing THAT?
I'll say I disagree with this change.1 -
This content has been removed.
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Cynic in me says quick misdirection answer and then radio silence = intentional1
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While slightly off-topic, I'd rather see the whole Rune concept be removed, in favor of auto-levelling planeswalkers as you play with them. In essence, it would be the planeswalker gaining experience, not "you".1
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tfg76 said:While slightly off-topic, I'd rather see the whole Rune concept be removed, in favor of auto-levelling planeswalkers as you play with them. In essence, it would be the planeswalker gaining experience, not "you".0
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tfg76 said:While slightly off-topic, I'd rather see the whole Rune concept be removed, in favor of auto-levelling planeswalkers as you play with them. In essence, it would be the planeswalker gaining experience, not "you".Some people like instant gratification at LV 60. An auto level function is good when combined with option for faster experience gain. This was everybody will be happy0
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