JackTenrec said: My takeaway here is that competitive PvE is ridiculous, but I suppose RNG also plays a pretty big role in getting those 5* Thor covers even before the supports come into play.
bbigler said: So.......you don't like the PVE grind, but you want some great supports to make it even faster? Your decision to whale the vault to get these high level supports for Green AP appears impulsive and not well thought out. Did you consider the odds? Let's say your whaling got you 3 Master Tokens + 6 Advanced Tokens + 12 Beginner Tokens. The combined odds of pulling a 4* support from those tokens is 100% + 60% + 24% = 184%, which means that you should get 1-2 x 4*Supports. The combined odds of getting just 1 x 5* support is 21%. So, let's say you get 2 x 4* supports, but what are the odds that those supports are the ones you want? Yaro Root and Cull Obsidian can give Green AP at Battle Start, which is 2 out of 16 supports. Your odds of getting 1 of them with your 2 x 4* supports is 2 x 12.5% = 25%. So, your expectations were unrealistic despite what your friend had gotten. Plus, even if you got lucky enough to get 1 of those green producing supports, there's only a 62% - 67% chance to get 3 - 5 Green AP at Battle Start. Feel free to dream though about the day when you can start the battle with 12 Green AP and fire off Thor's AOE. Better yet, dream of Cable firing off his Green Nuke and then triggering 5*Thanos on the 1st turn. In a previous thread of mine entitled "The great potential of supports" I pointed out these "broken" combos that could exist with the best supports and characters. But getting to that point will not be easy or cheap. Right now we could combine Yaro Root & Atlantis & Hope Summers to have a very good chance of starting with 10-12 Green AP. Add in a 2 Green AP boost, and you're practically guaranteed to start with 12+ Green. But if you reach that point of speed nirvana, then you're just playing a tapping game.
bluewolf said: @The rockett I have wondered a few times in the past “Has the game jumped the shark?”I think it finally has. 0 turn wins.
fmftint said: I also have both of these supports and have been playing shield training matches throughout the day to track trigger rates.I have Yaro Root R4 level 200, 66.9% chance to start with 5 green andAtlantis R3 level 150, 54% chance to start with 5 greenI've tracked 161 matches so far with the following resultsDouble trigger 56:161, 34.7%Single trigger 80:161, 49.6%No trigger 25:161, 15.5%
OJSP said: bbigler said:Perhaps reaching the end of the game means that it has become a tapping fest with no skill or strategy required. At that point, why even play? Is that a question for the player or the developers? Perhaps we should ask the developers why such a possibility even existed? If a player can win that fast, I don't blame the player for being able to do that.
bbigler said:Perhaps reaching the end of the game means that it has become a tapping fest with no skill or strategy required. At that point, why even play?
bbigler said: bluewolf said: @The rockett I have wondered a few times in the past “Has the game jumped the shark?”I think it finally has. 0 turn wins. Perhaps reaching the end of the game means that it has become a tapping fest with no skill or strategy required. At that point, why even play?
KGB said: bbigler said: bluewolf said: @The rockett I have wondered a few times in the past “Has the game jumped the shark?”I think it finally has. 0 turn wins. Perhaps reaching the end of the game means that it has become a tapping fest with no skill or strategy required. At that point, why even play? Actually this just tells me that SCL 10 is going to go back to using Roster Based Scaling. Nothing like a few L500+ Muscles and Sentry Fighters with 100K health to slow down those 0 turns wins KGB
bbigler said: KGB said: bbigler said: bluewolf said: @The rockett I have wondered a few times in the past “Has the game jumped the shark?”I think it finally has. 0 turn wins. Perhaps reaching the end of the game means that it has become a tapping fest with no skill or strategy required. At that point, why even play? Actually this just tells me that SCL 10 is going to go back to using Roster Based Scaling. Nothing like a few L500+ Muscles and Sentry Fighters with 100K health to slow down those 0 turns wins KGB Unless SCL 10 rewards are crazy good, like 5* covers and such, then people will still drop down to lower SCLs for easy rewards and less time.