starfall said: ZW2007- said: This is a very serious issue that almost completely undermines the 3.2 update. In addition to the existing problem of veteran players being denied experience for cards mastered before the update.
ZW2007- said: This is a very serious issue that almost completely undermines the 3.2 update.
Larz70 said: @wereotter , I suggest you take an unmastered common card and play it in Rising Tensions. Make sure you win the match (you don't get XP for losses) and take note of how much the progress bar goes up on that common card. Once you have won two matches, you will find that the common card is now fully mastered. Anyone with this experience will conclude that Common cards give 40 XP. Since the developers confirmed that Common cards should give 100 XP, then this must be a bug. I haven't played all the events (I haven't played Heroic since I've completed it before 3.2) so I only know of Rising Tensions having this bug, but there could be others.I also see that your experience of the game is different from players who play the game a lot and invested a lot of hours to master cards. This game, became like other RPGs in that after 3.2 you have to "kill" cards instead of creatures to level up. However, in most RPGs, the creatures can respawn and give you more experience, but here, once you have killed/mastered a card, it won't "respawn" to give you more experience. How would you feel if you killed all the creatures in an RPG and a patch comes along to give you more levels but won't respawn creatures you already killed. In addition, the developers only gave you 20%* experience from kills prior to the patch but new players who haven't killed these creatures yet can get 100% (except of course if they kill them in Rising Tensions in which case they only get 40% of the XP, which is still double than what veterans got). You are right in that the developers did it on purpose, but if you were one of those players who invested a lot of their time playing a game they love, you would agree with them in saying that the developers did not love them back.* 20% is an estimate based on crowd-sourced information. Some players got 15% and some received a little more than 20%.