Dear Santa Demiurge,
(Sung to the tune of All I Want for Christmas is My Two Front Teeth)
All I want for Christmas is some Q&A, some Q&A
See, some Q&A
Gee, if I could only have some Q&A
Then I could wish you “Merry Christmas!”
Back in March and April we got some excellent communication from the Demiurge mostly in the guise of Demiurge_Will. I thought in the spirit of the Season I’d ask in the hope of that spirit they might answer some more.
To make it a bit easier for them I am condensing some of the topics that have been mentioned in the previous Q&A six months ago. That way they can pick up on any of them as he chooses.
Please ask new questions below with these ground rules:
1. Do not tag Demiurge_Will or any other red name that answers he/she is aware this thread exists and answering questions is a function of time not being alerted that a question has been asked.
2. Try and keep your question concise. If it requires paragraphs to explain it probably isn’t of general interest
3. Don’t post “where are the answers” or “Hellooo where are you Will” we have received more information over the past two months in these threads than the previous twelve.
My thanks to anyone from Demiurge who can take some time to answer anything they can.
Outstanding Topics from previous months:
Versus/PvP
Are there plans to open up MMR?
Can we get weekly 5* buffs?
Can we change the roster of required villains and heroes in Lightning rounds?
Story/PvE
Time slices being made more convenient for those who don’t have an ideal choice ATM?
Is there a way to move the dialog screens to someplace where we can see them all at once and not have to skip them while playing?
Could the animations for Mindless Ones be accelerated? The placing of their tiles is very slow.
Can the yellow loaner nodes be made one-time only?
Roster Slots
Any thought to changing the cost in the early stages?
Boss Events
Difficulty of Side Node Scaling jumping so severely after 24 hours, could it be more gradual?
Rewards seem to be lesser than for a typical Story/PvE event, will they be normalized?
Can you increase the difficulty of the Boss; advanced rosters have more trouble with the side nodes.
Deadpool’s Daily Quest
Will there be a node which rewards a 4* added?
Can we have a daily Crash of the Titans?
Supports
Will they be added to Daily Resupply?
Will there be a token store dedicated to allow purchase via in-game currencies?
Quality of Life
Can Prologue be updated?
Can we have an “Open All” token button?
Can we have a token which can be purchased for Purple-ISO?
Are there new game play nodes on the drawing board?
Can we have some more information on how you view the flow rate of 4* as 5* feeders?
Token dilution in both the 4* and Classic 5* pools
Has there been consideration to a puzzle-based/conditions-based win condition?
Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep?
I know I’ve missed many other topics from the past six months so please add them to the thread and hopefully we will find something in out metaphorical forum stocking.
Roster slots - any thoughts on changing the costs in the later stages - not increasing to 2k
QoL -
Lots of user interface things that would be good to see, anything in the works?
ie supports UI is super clunky, add options for fave teams, add options for sorting by * in roster select screen, bring forward all required character copies on their nodes
Any way of reducing the number of clicks/taps needed to replay a match?
Can the Story maps all be updated to have nodes in obvious progression path rather than the mess that is Florida?
Punter1 said: Roster slots - any thoughts on changing the costs in the later stages - not increasing to 2kQoL - Lots of user interface things that would be good to see, anything in the works? ie supports UI is super clunky, add options for fave teams, add options for sorting by * in roster select screen, bring forward all required character copies on their nodesAny way of reducing the number of clicks/taps needed to replay a match?Can the Story maps all be updated to have nodes in obvious progression path rather than the mess that is Florida?
The rockett said: So I just read this article about another game, yes I do understand it is the most popular game in the world, but it’s about how quickly they reacted to the player base concern. Can we have this please? At least some communication? https://www.engadget.com/2018/12/14/fortnite-infinity-blade-vaulted-epic-games/?yptr=yahoo
Bowgentle said: The rockett said: So I just read this article about another game, yes I do understand it is the most popular game in the world, but it’s about how quickly they reacted to the player base concern. Can we have this please? At least some communication? https://www.engadget.com/2018/12/14/fortnite-infinity-blade-vaulted-epic-games/?yptr=yahoo The sad truth is: people will keep playing even with zero communication.So while you and me and Colog and others will complain about no communication, there won't be any until things go WAY south and spending drops off significantly.Obviously this hasn't been the case so far.There's been a skeleton crew working on this for the last two years at least and that's not going to change.
shardwick said: The rockett said: So I just read this article about another game, yes I do understand it is the most popular game in the world, but it’s about how quickly they reacted to the player base concern. Can we have this please? At least some communication? https://www.engadget.com/2018/12/14/fortnite-infinity-blade-vaulted-epic-games/?yptr=yahoo Demi would have buffed that weapon.
Colognoisseur said: -snip- Has there been consideration to a puzzle-based/conditions-based win condition? Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep?
-snip-
Brigby said: Colognoisseur said: -snip- Has there been consideration to a puzzle-based/conditions-based win condition? Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep? I know I'm not a developer, but I think there are a few that I can either answer or have personal opinion comments on.Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep?Yup! The team has certainly been taking a look at some of the older characters and seeing where they can eventually make some improvements. As you can tell, the most recent rebalance was Doctor Octopus (Classic), so they're not hesitant to rebalance those weaker 5-Star characters either.
OJSP said: Brigby said:Has there been consideration to a puzzle-based/conditions-based win condition?This one is more so my personal opinion, but I've always been curious if something like this could be applied to Story Events to make it a little less "first one to the finish line, wins!" and more puzzle/challenge oriented for tie-breaking purposes.For example, two players could perform optimal clears, but if one player was also able to, for example, complete the challenge of "Win 5 matches with a Spider-Verse character on your team," then they'd also be awarded an additional X points. If this is being considered, then I wish all the players have the same starting board and tile drops to be predetermined. It’s unfair if one player gets the condition based win easier due to a good board that provides more AP to that player compared to others.
Brigby said:Has there been consideration to a puzzle-based/conditions-based win condition?This one is more so my personal opinion, but I've always been curious if something like this could be applied to Story Events to make it a little less "first one to the finish line, wins!" and more puzzle/challenge oriented for tie-breaking purposes.For example, two players could perform optimal clears, but if one player was also able to, for example, complete the challenge of "Win 5 matches with a Spider-Verse character on your team," then they'd also be awarded an additional X points.
The rockett said: Brigby said: I know I'm not a developer, but I think there are a few that I can either answer or have personal opinion comments on.Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep?Yup! The team has certainly been taking a look at some of the older characters and seeing where they can eventually make some improvements. As you can tell, the most recent rebalance was Doctor Octopus (Classic), so they're not hesitant to rebalance those weaker 5-Star characters either. This is the first rebalance in 14 months (minus Gambit). Sorry but you don’t get a pat on the back for this. Not trying to be a jerk about it but wish there were more than just 1 to talk about.
Brigby said: I know I'm not a developer, but I think there are a few that I can either answer or have personal opinion comments on.Is there consideration to a re-balancing within the 4&5* tiers to make some of the older characters who have become obsolete due to power creep?Yup! The team has certainly been taking a look at some of the older characters and seeing where they can eventually make some improvements. As you can tell, the most recent rebalance was Doctor Octopus (Classic), so they're not hesitant to rebalance those weaker 5-Star characters either.