stikxs said: Also, what is the deal with "non-colorless"? Why not just use "colored"?
Azerack said: Consistency in coding, let alone language, is always a good, nay, excellent, thing to have in any game. Even if the current dev team does not all have English as a first language, if they play this game, let alone the "paper" version, they should understand these issues.This is a legacy - pardon the term - issue and should have been something the Oktagon team would be happy to have done but methinks they rushed into developing the next expansion set instead and haven't "looked back".
Kinesia said: Azerack said: Consistency in coding, let alone language, is always a good, nay, excellent, thing to have in any game. Even if the current dev team does not all have English as a first language, if they play this game, let alone the "paper" version, they should understand these issues.This is a legacy - pardon the term - issue and should have been something the Oktagon team would be happy to have done but methinks they rushed into developing the next expansion set instead and haven't "looked back". If they start making the wording and implementation 100% accurate in their first language it will still start the work towards fixing other languages in a big way.And many of these things will STAY in future sets, so they can be listed and marked to be looked at along the way in the process of doing a new set.(Just like implementing the graveyard was done side by side with doing Ravnica)If you make sure the new set and events have all these wordings accurate it will set up the code to more easily correct the older ones.
Brigby said: @Azerack @Kinesia does have a point though. Anything changed in one language will have to be changed in every other language too, which is no small feat.
Brigby said: @Azerack @Kinesia does have a point though. Anything changed in one language will have to be changed in every other language too, which is no small feat.Going back to your comment though, my guess is that any sort of standardization procedure would be an ongoing/long-term project, considering how many cards there are and how many there will be as more sets get added. (Although I'm sure Cast vs Summon would be something they'd focus on first, since we've passed information about that interaction to them before)