Furks said: There are a few cards in the new set that have me confused. Several supports reinforce themselves and use reinforcements to trigger effects. In the past, the wording for supports has always been to gain or lose shields. So does this mean it actually behaves differently? Take Firemind's research. It reinforces when I cast a spell, great, does that mean it gains 1 or 4 shields? And its abilities use up reinforcements, again, does that mean 1 or 4 shields? What if the support has lost a few shields due to matches wil it loose the full 4 or just enough to take the reinforcement away? It's second activation actually eats up 4 reinforcements, does that equate to 16 shields?? If a card raises or lowers shields of a support will that work or does it have to be actual reinforcements ... I'm sorry for the ignorance but I don't own any of the cards so can't test it out. But that's kind of the point, I shouldn't have to test a card to figure out how it works, I should be able to tell just from the text.
Kinesia said: With bounce though... I disagree they should all be made the same, instead they should all have proper wording for what they do.(PS, my wording here is bad because I just want to make the point quickly.)"If opponent has 5 or less cards return to hand" that is fine as is."Returns to hand" ??? Theoretically that should take hand size above 6 and some of them used to"Returns to hand, if it can't it is destroyed" - This is the type of comment that needs adding on many new ones.We WANT different effects (because all the counterspells becoming drain mana from first card was SOOOO dull) but they need different wording.The more restrictive something is the cheaper it should be. (So most of the new ones with less restrictions should cost more than the older ones, but they are cheaper!)
mrixl2520 said: Can I throw something in to the mix? I hate seeing cards that target "Opponent's Planeswalker." Its confusing and redundant.
Tilwin90 said: mrixl2520 said: Can I throw something in to the mix? I hate seeing cards that target "Opponent's Planeswalker." Its confusing and redundant. Not redundant at all. I dislike the words planeswalker & player being used interchangeable for targets. But the fact that it specifies opponent only makes sense. It ensures you cannot be targeted with those spells - this exists in MTG terminology too. Plus the targetting is again relevant in case of hexproof or effects triggering as a result of being targeted.Thoughtseize is a wonderful example that lead to a very fun situation in a legacy paper match for me. The cards reads "Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life." I'll let you read the description carefully before continuing.Now what happened is that my opponent requested to read the card carefully before casting Redirect (You may choose new targets for target spell.), targetting my Thoughtseize. He redirected the Thoughtseize to myself. This lead to me revealing my own card (yep, my opponent got to see what I was playing with), choose and discard a nonland card, then I also lost 2 life! It's VERY IMPORTANT here that Thoughtseize read "Target player!" and not "Target opponent", because otherwise my opponent couldn't have redirected it to myself. By comparison, if it were a Duress this move wouldn't have been valid. Duress: "Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card."
jimpark said: And shouldnt this be here as well @Tilwin90 https://forums.d3go.com/discussion/75764/triggers-on-creatures-entering-play-somehow#latest
Tilwin90 said: jimpark said: And shouldnt this be here as well @Tilwin90 https://forums.d3go.com/discussion/75764/triggers-on-creatures-entering-play-somehow#latest I was simply tackling various creation and ETB effects, not other rules. I did consider at some point starting a compendium but to be honest I have been so tired with work and organizing things there I haven't really had energy for other projects... for now.