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Maggia Don trap tile counting incorrectly [Investigating]
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JackTenrec
Posts:
808
Critical Contributor
November 2018
edited November 2018
in
MPQ Bugs and Technical Issues
Full disclaimer: I might have miscounted, but I'm pretty sure I didn't.
The trap tile is supposed to down a character if there are more than 5 enemy countdown tiles on the board. I had a board where I'm pretty sure that I had exactly six, but matched two yellow countdowns away, which should have left me with four. The next turn, the trap went off, downed Kitty Pryde, and several countdowns immediately spawned thereafter.
I can see a few possible scenarios:
1) The threshold isn't set correctly. The text said more than five, but it might be working at five.
2) The count is (incorrectly) taken at the beginning of the turn, before I matched away tiles.
3) The count is (incorrectly) taken based on the final board state, which would include new tile spawns -- even though the tile had already fired (and should also not have been included in the count evaluation).
//Edited Title -Brigby
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Jaedenkaal
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3,357
Chairperson of the Boards
November 2018
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Yeah this gets mentioned from time to time. I'm not sure it's ever gotten an official comment.
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DeNappa
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1,369
Chairperson of the Boards
November 2018
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I believe
this
is the most extensive thread on it, and afaik it never even got acknowledged. Iirc, the don cheats by placing new countdowns on his turn before the black cd resolves. So even though you think you're safe, it might not be the case. Happened to me as well once i think, but it isnt very common.
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