Nightglider1 wrote: It does "X amount of damage for each allied CD tile, instantly downing the target if there are more than 5." Is it possible that your character had fewer HP than the damage done by the tile? That would down him.
TxMoose wrote: those are very, very strong attacks (hence the 10-turn cd). how much damage did it say it was supposed to deal? at higher levels, it could be 9K. assuming its in the hunt. I won't start until tomorrow or I'd compare my node.
BlokeCDP wrote: Just had a tile go off with 5 on board. Doing 195 damage each is what should happen, but it downed my character who had plenty of life left....9231. Did have a scarlet witch count down for my team on board. No enemy strike tiles or anything like that. I'd say it's a bug.
BlokeCDP wrote: Hi Dayv. Can I point out this: Trap POWER COST BlackTile 5 Trap does X damage for each allied Countdown tile. instantly downing the target if there are more than 5. Key point in bold.
_RiO_ wrote: The 'Trap' skill description states it will instantly down the target when 5 or more enemy countdown tiles exist.
BlokeCDP wrote: Hi Dayv. Can I point out this: Trap POWER COST BlackTile 5 Trap does X damage for each allied Countdown tile. instantly downing the target if there are more than 5. Key point in bold.http://marvelpuzzlequest.wikia.com/wiki/Maggia_Don Soooooooo Before and after tile fired:
KGB wrote: The Ultron Drone passive says 'new tiles have a chance of being attack tiles'. I believe this applies to all tiles that drop (yours or the AI's). So it would be possible that the dropped tile from your move was an attack tile and so there would be one present *before* the start of the AI's turn in which case IF's passive wouldn't trigger. KGB
MoosePrime wrote: The one sentry was a fighter, so he must have destroyed the bottom of a column, causing an attack tile to drop in before Iron Fist checked for his passive.