Phumade said: Honestly, I thought the deadly were too easy as is. If your are going to make it 10/10 then at least make the deadly hard enough that only a few alliances can do the progression.As it stands its too easy for all of the t25 alliances. I'd be down with making it 9 of 10 but crank it up so that only a few alliances can win the double LTs
Farmerbink said: 1: I feel like there's a serious missed opportunity here. This is one of very few events in which the players won't be functionally penalized for taking our time and enjoying the storyline/dialogue ...and there's no dialogue? I think I understand what it supposed to be taking place, but it would be really nice to have in-game cutscenes or extra nodes to describe the situation.
Dragon_Nexus said: What would people say if there was a singular set of rewards and a singular countdown that took into account all of the points everyone gathered in the normal/hard/deadly sub events?
This run I've quite liked, but my enjoyment has been tempered somewhat by the problems. The main one, in my opinion, is being split into separate areas, and not knowing who is in each area.
I think the second run of this event will be much more of a success. Almost certainly. Probably.
Dragon_Nexus said: What would people say if there was a singular set of rewards and a singular countdown that took into account all of the points everyone gathered in the normal/hard/deadly sub events?Keep the rewards as they are for Deadly, but allow everyone to contribute to a singular pot, rather than three seperate pots that may not even get filled. That way everyone who contributes will help the goal.My alliance has some people who can only really do normal, one or two in Hard, but 13 have gone Deadly. We gain a few bonuses from the Normal and Hard guys and they help their own progress and such, but they feel like they're not helping as much as they could.If there was a singular pot they'd be able to help more. I think you'd need to make the total points for each sub event different, so everyone doesn't just wipe out Normal every day. Like...10k, 15k and 20k and the total required for max progression in a day is 300,000. That way you don't need everyone in Deadly, but you need more than everyone in Normal. Dunno, just throwing out an idea here. The format would be the same, but the route to progression would be way less convoluted and require a lot less micromanaging in a game that's not designed for it.
I love Love LOVE the relaxed nature of this event. Play my leisure, no clocks, no time-sensitivity. Just pop in and play when I can across 24 hours. WONDERFUL.
The PVE aspect of the game has been DESPERATELY needing that kind of fix. I want to see it more often.