Pantera236 said: Grim Efficiency - 8 APNebula lashes out with her dual blades, attacking her enemies' weak points. Deals 2,272 damage and creates 2 strength 180 Red Attack tiles for every 3 Green AP her team has. I couldn't figure out how to get outside of the grey quote box, but anyway does this mean she'll do 2272 damage for every three green AP, that would be 22,720. Yeah you would have to save up 30 green but not spend any of it.//Combined Comments Together For Clarity -Brigby
Grim Efficiency - 8 APNebula lashes out with her dual blades, attacking her enemies' weak points. Deals 2,272 damage and creates 2 strength 180 Red Attack tiles for every 3 Green AP her team has.
Brigby said: Pantera236 said: Grim Efficiency - 8 APNebula lashes out with her dual blades, attacking her enemies' weak points. Deals 2,272 damage and creates 2 strength 180 Red Attack tiles for every 3 Green AP her team has. I couldn't figure out how to get outside of the grey quote box, but anyway does this mean she'll do 2272 damage for every three green AP, that would be 22,720. Yeah you would have to save up 30 green but not spend any of it.//Combined Comments Together For Clarity -Brigby Looks like the player had two separate comments. I combined them together for clarity.And to answer their question, no. There probably should be a comma after "damage," in order to clarify that it does not deal 2,272 damage for every 3 green AP.Update: That ability description will be adjusted for clarity, and it should be live in this Thursday's daily patch.
Dormammu said: No Guardians of the Galaxy affiliation?
mega ghost said: zulux21 said: mega ghost said: Now that I know her heal is a true heal and that her green is boosted by friendly and enemy tiles, her utility is notably improved. She seems like she's solidly in the middle. No great teammates are coming to mind for her though, which makes her seem like a decent stand-alone to put on a team missing her colors. as someone else said carnage + medusa likely would be a good team. (medusa generates green and blue and carnage makes all the attack tiles needed to max out her green)vulture or ironman 3* + Shuri also likely would be a good one. (with vulture you get green and blue and shuri reduces the cost of her moves or with iron man you get all of her colors and shuri can reduce the cost)I'm sure there is something else I am missing, but at the very least she should be decent given a 6k AOE at the 4 star level for 10 isn't bad :P Carnage and Medusa definitely seem like a decent pair, but honestly I get the impression that she'll be best used when fighting enemy teams that make lots of special tiles and having them meet her green requirement. Her green isn't so good that I want to go out of my way to fuel it, except maybe when she's boosted. I'd sooner use Red Hulk for a green AoE.I was thinking about Vulture, and the nice part about this pairing is that he's really only going to be turned into a battery for the green, as once she fires her blue any remaining blue AP can be used by Vulture as long as her repeater is on the board. The counterpoint to Vulture is that at 5 covers his green can already do 6K+ damage to the enemy team, so why give the AP to Nebula if she has more difficult conditions to meet?Shuri wouldn't work because they have complete color overlap, including two active powers.
zulux21 said: mega ghost said: Now that I know her heal is a true heal and that her green is boosted by friendly and enemy tiles, her utility is notably improved. She seems like she's solidly in the middle. No great teammates are coming to mind for her though, which makes her seem like a decent stand-alone to put on a team missing her colors. as someone else said carnage + medusa likely would be a good team. (medusa generates green and blue and carnage makes all the attack tiles needed to max out her green)vulture or ironman 3* + Shuri also likely would be a good one. (with vulture you get green and blue and shuri reduces the cost of her moves or with iron man you get all of her colors and shuri can reduce the cost)I'm sure there is something else I am missing, but at the very least she should be decent given a 6k AOE at the 4 star level for 10 isn't bad :P
mega ghost said: Now that I know her heal is a true heal and that her green is boosted by friendly and enemy tiles, her utility is notably improved. She seems like she's solidly in the middle. No great teammates are coming to mind for her though, which makes her seem like a decent stand-alone to put on a team missing her colors.
Jarvind said: Ah, dude, I quit the game and literally one week later you guys release the character I've been waiting for since GOTG2 came out? Most uncool.
mega ghost said: zulux21 said: mega ghost said: I'm sure there is something else I am missing, but at the very least she should be decent given a 6k AOE at the 4 star level for 10 isn't bad :P .... I'd sooner use Red Hulk for a green AoE.I was thinking about Vulture, and the nice part about this pairing is that he's really only going to be turned into a battery for the green, as once she fires her blue any remaining blue AP can be used by Vulture as long as her repeater is on the board. The counterpoint to Vulture is that at 5 covers his green can already do 6K+ damage to the enemy team, so why give the AP to Nebula if she has more difficult conditions to meet?Shuri wouldn't work because they have complete color overlap, including two active powers.
zulux21 said: mega ghost said: I'm sure there is something else I am missing, but at the very least she should be decent given a 6k AOE at the 4 star level for 10 isn't bad :P
mega ghost said:
HoundofShadow said: I just tried her out in Shield Training. She was programmed to run at 4/5/4. After looking at her stats, 3/5/5 is the way to go. My strategy: save up 15 green ap and use her red before using her green to maximize the team damage. Use Bucky purple to gain 4 extra ap that you are missing. Alternatively, you can save up 20 green ap to activate her ability twice, and let Ares donate green ap to you.My only peeve is that her red ability says that it creates red attack tiles but it doesn't. Instead, it converts red basic tiles to red attack tiles. So if you are on a bad board with few red tiles, it could affect the number of attack tiles she can put out, which in turn might affect her green ability.
HoundofShadow said: There are already quite a number of supports that can fortify special tiles that are not character specific. If anything, it would be a support that can increase the number of special tiles she can put out or reduce the number of green ap needed from 3 to 2 for her red ability.
TPF Alexis said: I quite enjoyed using her in the loaner node there. One of the more fun Shield Training intro nodes. I look forward to picking her up. Just a little bummed that I can't play optimally this weekend, so I'm not going to be getting many (if any) covers from placement.