James13 said: I'm of a different opinion. I live for these PvE events including B4T. HoD and other overly long 3k bracket PvE events make me lose my mind. RtO is the closest to a fun PvE event that I have experienced.Not everyone can be pleased all the time. Your proposed changes would diminish my enjoyment of the game significantly. I'm not going to argue with you, but would say your changes would make me less likely to continue to play.
Mburn7 said: The real issue with BoFT is the bugs and server problems, not the event itself (for the most part).The Elenda fight would be a lot faster if they fixed the boss support's bug, and the Zacama fight would be easier if they fixed the bug with that fight too (although much less vital, I guess). The other fights would go quicker if you didn't have to sit through 10 min of animations every time something happened.The other thing that makes this event take so long is the relative difficulty of the first 2 nodes. In the past, the first node or 2 (depending on if the total is 3 or 5) were super easy fights that a top player could blow through quickly without worry. The pirate and dinosaur nodes on BoFT are surprisingly difficult at times (especially with the stupid secondaries on Beckett), which make the event feel longer overall.
Kinesia said: Actually it's VERY bad for Australia for anyone who works. Having a huge event still going through the _entire_ work day on Monday is incredibly bad. There is hardly any space to fit things in and finish it at all.
boopers said:Event coalition placement and % scores: B4T 5/21 compared to 6/4:2nd: 95.21% / 87.70% (-7.51%)6th: 90.78% / 80.96% (-9.82%)10th: 84.74% / 75.73% (-9.01%)16th: 70.38% / 62.43% (-7.95%)25th: 62.41% / 54.96% (-7.45%)While only one sampling... this is a very clear and dramatic amount of disengagement. Part of it is that the event is harder now for certain