My new least favorite power
Borstock
Posts: 3,111 Chairperson of the Boards
There are a lot of annoying powers in the game. She-Hulk's Furious Charge comes to mind. It's mostly the ones that make you think RNG hates you, even though it doesn't really. It's when America's critical tiles somehow clear the entire board for the AI, or when your Switch blue ends up in a corner, or how every cascade you create results in a match-5 only when you're up against Teen Jean.
Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica's Damning Evidence, specifically when the AI's trap tile is placed and immediately matched in the same turn. I sit there thinking, "Really?"
Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica's Damning Evidence, specifically when the AI's trap tile is placed and immediately matched in the same turn. I sit there thinking, "Really?"
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Comments
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I've been having that issue with America's trap tiles. Just make them and enemy count down tile or daken/bullseye **** overtakes it
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Mockin'bird seems to fire "Secret Mission" about 50% of the time for me regardless of what other powers are available...0
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Oh, I think I misread it at first. i thought you meant you don't like using the power, because the enemy matches the traps you make and it doesn't activate. But I know going against it is a pain.
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'Damning Evidence' is one of those powers where, if I see that the Jessica on the team has it, I pass immediately.Borstock said:Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica's Damning Ervidence, specifically when the AI's trap tile is placed and immediately matched in the same turn. I sit there thinking, "Really?"0 -
It's why I'm trying to finish my JJ before she's gone into the black hole of classics! Her powerset is both bonkers and pretty fun (as opposed to what I feel about Gambit, which is that he's pretty tedious).0
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You hate it until you get to use it
I still do not know how but I somehow managed to champion her, she is the only "new" five I have made any progress with, she is not Gambit but she can hold her own against him with a few lucky breaks on Damning Evidence. You have to play to that power though, get those 5 blue so you can start matching asap, after Gambit and Thor she is the next 5 I am most wary of fighting. You should be able to see the traps so you just make sure you match them before the AI does, piece of cake.
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OMG this! I get so angry lolTensuun said:Mockin'bird seems to fire "Secret Mission" about 50% of the time for me regardless of what other powers are available...
I've only faced an opposing JJ once, last season during my Shield Sim climb. My own JJ is 1/4/0, so I never bothered to read the description of how her blue power works. I foolishly matched the trap tiles away assuming that leaving them there was more dangerous, and found myself getting pummeled quickly. Surprised I still managed to win that match. Their JJ was 3/4/3, Lv 300 something0 -
You want to match the tiles they only hurt if the AI matches them it is a weird mechanic but it does make playing her a little easier since you know what to remove before they hit you. A good cascade and she can take out anybody in the game and you can easily do 50k damage in a turn if you cast her other powers and get 1 match.0
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There's some strategy to it, though. If the trap is in a place where it's unlikely to be matched, leave it there, as this will help limit the amount of "active" or dangerous traps on the board. JJ will only create up to four of them.OJSP said:
It IS more dangerous to leave them. We’re supposed to match the opponent’s traps away.BoyWonder1914 said:
I foolishly matched the trap tiles away assuming that leaving them there was more dangerous0 -
not really a lot of strategy. If it's in a place where it can be matched, you match it first. If it's in a place where it's not likely to be matched, then you can't match it anyway?CNash said:
There's some strategy to it, though. If the trap is in a place where it's unlikely to be matched, leave it there, as this will help limit the amount of "active" or dangerous traps on the board. JJ will only create up to four of them.OJSP said:
It IS more dangerous to leave them. We’re supposed to match the opponent’s traps away.BoyWonder1914 said:
I foolishly matched the trap tiles away assuming that leaving them there was more dangerous
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But you can target it, destroy it with a row/column clear, make matches to get the board to where you can match it, etc....Daredevil217 said:
not really a lot of strategy. If it's in a place where it can be matched, you match it first. If it's in a place where it's not likely to be matched, then you can't match it anyway?CNash said:
There's some strategy to it, though. If the trap is in a place where it's unlikely to be matched, leave it there, as this will help limit the amount of "active" or dangerous traps on the board. JJ will only create up to four of them.OJSP said:
It IS more dangerous to leave them. We’re supposed to match the opponent’s traps away.BoyWonder1914 said:
I foolishly matched the trap tiles away assuming that leaving them there was more dangerous0 -
I do have her.hopper1979 said:You hate it until you get to use it
I still do not know how but I somehow managed to champion her, she is the only "new" five I have made any progress with, she is not Gambit but she can hold her own against him with a few lucky breaks on Damning Evidence. You have to play to that power though, get those 5 blue so you can start matching asap, after Gambit and Thor she is the next 5 I am most wary of fighting. You should be able to see the traps so you just make sure you match them before the AI does, piece of cake. 
And my original gripe was more specific than just the power. I had just finished a game where I played against her and consistently matched her trap tiles away only to have the AI place a new trap and immediately match it the same turn, so it didn't matter that I was clearing the dangerous ones.0 -
hey, there is a new feature made just for you coming live tomorrow. Read the announcementBorstock said:There are a lot of annoying powers in the game. She-Hulk's Furious Charge comes to mind. It's mostly the ones that make you think RNG hates you, even though it doesn't really. It's when America's critical tiles somehow clear the entire board for the AI, or when your Switch blue ends up in a corner, or how every cascade you create results in a match-5 only when you're up against Teen Jean.
Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica's Damning Evidence, specifically when the AI's trap tile is placed and immediately matched in the same turn. I sit there thinking, "Really?"0 -
I saw it and had a little chuckle.Wonko33 said:
hey, there is a new feature made just for you coming live tomorrow. Read the announcementBorstock said:There are a lot of annoying powers in the game. She-Hulk's Furious Charge comes to mind. It's mostly the ones that make you think RNG hates you, even though it doesn't really. It's when America's critical tiles somehow clear the entire board for the AI, or when your Switch blue ends up in a corner, or how every cascade you create results in a match-5 only when you're up against Teen Jean.
Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica's Damning Evidence, specifically when the AI's trap tile is placed and immediately matched in the same turn. I sit there thinking, "Really?"
For the record, I'm not crazy. I know it's random. On second thought, I guess I could still be crazy, but I do know it's rng.0 -
The other "quirk" of this power I have found is this (obviously probably all in my head but anyway..) - when your tiles are invisible you can normally luck into matching one or 2. As soon as you get enough blue to "see" where they are, they always seem to be in impossible positions to match!
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